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目次
JavaScript 拡張
マネージャ
ユーティリティ
入力
ファイル
音声
オブジェクト構造データ
Objects
Arrays
Strings
データベース(JSON)
イベントコマンド
メモつきデータ(MetaData)
その他データベース
オブジェクト
システム
スイッチ・変数
マップキャラクタ
バトルキャラクタ
その他オブジェクト
画像
コア機能
レンダラ
シェーダ
コンテナ(PIXI.Container)
スプライト(Sprite)
シーン(Scene_Base)
ウィンドウ
ウィンドウ(Window_Base)
選択ウィンドウ(Window_Selectable)
コマンドウィンドウ(Window_Command)
※ 以下で表われる「→ Extends」は継承先へのリンク。
JavaScript 拡張
Array
Math
Number
String
マネージャ
AudioManager
BattleManager
ConfigManager
DataManager
ImageManager
PluginManager
(
プラグインファイルの設定
)
SceneManager
SoundManager
StorageManager
TextManager
ユーティリティ
JsonEx
ResourceHandler
Utils
入力
Input
TouchInput
ファイル
CacheEntry
CacheMap
ImageCache
RequestQueue
Decrypter
音声
WebAudio
Html5Audio
オブジェクト構造データ
MV ネームスペース
Objects
AudioParameters
BattleLogMethod
BattlerAnimation
BattleRewards
CommandItem
ConfigData
DatabaseFile
Matrix
Motion
PluginSettings
SaveContents
SaveFileInfo
TextState
TouchInputEvents
Arrays
Color
Tone
Strings
CssColor
データベース(JSON)
RPG ネームスペース
イベントコマンド
BattleEventPage
.
Conditions
CommonEvent
(
$dataCommonEvents
)
EventCommand
(
$testEvent
)
EventPage
.
Conditions
|
Image
MoveCommand
MoveRoute
メモつきデータ(MetaData)
MetaData
Actor
(
$dataActors
)
Class
(
$dataClasses
) .
Learning
Enemy
(
$dataEnemies
) .
Action
|
DropItem
Event
Map
(
$dataMap
) .
Encounter
State
(
$dataStates
)
Tileset
(
$dataTilesets
)
BaseItem
UsableItem
Item
(
$dataItems
)
Skill
(
$dataSkills
)
EquipItem
Armor
(
$dataArmors
)
Weapon
(
$dataWeapons
)
その他データベース
Animation
(
$dataAnimations
) .
Timing
AudioFile
MapInfo
(
$dataMapInfos
)
System
(
$dataSystem
) .
AttackMotion
|
Terms
|
TestBattler
|
Vehicle
Troop
(
$dataTroops
) .
Member
Damage
Effect
Trait
オブジェクト
システム
Game_CommonEvent
Game_Interpreter
Game_System
(
$gameSystem
)
Game_Temp
(
$gameTemp
)
Game_Timer
(
$gameTimer
)
スイッチ・変数
Game_Switches
(
$gameSwitches
)
Game_SelfSwitches
(
$gameSelfSwitches
)
Game_Variables
(
$gameVariables
)
マップキャラクタ
Game_Followers
Game_CharacterBase
Game_Character
Game_Player
(
$gamePlayer
)
Game_Follower
Game_Event
Game_Vehicle
バトルキャラクタ
Game_Action
Game_ActionResult
Game_Actors
(
$gameActors
)
Game_Unit
Game_Party
(
$gameParty
)
Game_Troop
(
$gameTroop
)
Game_BattlerBase
Game_Battler
Game_Actor
Game_Enemy
その他オブジェクト
Game_Item
Game_Map
(
$gameMap
)
Game_Message
(
$gameMessage
)
Game_Picture
Game_Screen
(
$gameScreen
)
画像
コア機能
Bitmap
Graphics
PIXI.Point
Point
PIXI.Rectangle
Rectangle
PIXI.extras.PictureTilingSprite
TilingSprite
EventEmitter
PIXI.BaseTexture
PIXI.Texture
PIXI.DisplayObject
PIXI.Container
→
Extends
レンダラ
PIXI.WebGLManager
PIXI.ObjectRenderer
PIXI.tilemap.TileRenderer
PIXI.tilemap.SimpleTileRenderer
EventEmitter
PIXI.SystemRenderer
PIXI.CanvasRenderer
PIXI.WebGLRenderer
PIXI.tilemap.CanvasTileRenderer
シェーダ
GLShader
PIXI.Shader
PIXI.Filter
ToneFilter
PIXI.tilemap.TilemapShader
PIXI.tilemap.RectTileShader
コンテナ(PIXI.Container)
ScreenSprite
ToneSprite
Weather
WindowLayer
PIXI.tilemap.CompositeRectTileLayer
PIXI.tilemap.RectTileLayer
PIXI.tilemap.ZLayer
PIXI.Graphics
PIXI.tilemap.GraphicsLayer
Tilemap
ShaderTilemap
PIXI.Sprite
Sprite
→
Extends
Stage
Scene_Base
→
Extends
Window
Window_Base
→
Extends
スプライト(Sprite)
Sprite_Animation
Sprite_Button
Sprite_Damage
Sprite_Destination
Sprite_Picture
Sprite_StateIcon
Sprite_Timer
Spriteset_Base
Spriteset_Battle
Spriteset_Map
Sprite_Base
Sprite_Balloon
Sprite_Character
Sprite_StateOverlay
Sprite_Weapon
Sprite_Battler
Sprite_Actor
Sprite_Enemy
シーン(Scene_Base)
Scene_Battle
Scene_Boot
Scene_Gameover
Scene_Map
Scene_Title
Scene_MenuBase
Scene_Debug
Scene_Equip
Scene_GameEnd
Scene_Menu
Scene_Name
Scene_Options
Scene_Shop
Scene_Status
Scene_File
Scene_Load
Scene_Save
Scene_ItemBase
Scene_Item
Scene_Skill
ウィンドウ
ウィンドウ(Window_Base)
Window_EquipStatus
Window_Gold
Window_Help
Window_MapName
Window_Message
Window_NameEdit
Window_ScrollText
Window_ShopStatus
Window_SkillStatus
Window_Selectable
→
Extends
選択ウィンドウ(Window_Selectable)
Window_BattleEnemy
Window_BattleLog
Window_DebugEdit
Window_DebugRange
Window_EquipSlot
Window_NameInput
Window_NumberInput
Window_SavefileList
Window_ShopBuy
Window_ShopNumber
Window_Status
Window_BattleStatus
Window_BattleActor
Window_MenuStatus
Window_MenuActor
Window_SkillList
Window_BattleSkill
Window_ItemList
Window_BattleItem
Window_EquipItem
Window_EventItem
Window_ShopSell
Window_Command
→
Extends
コマンドウィンドウ(Window_Command)
Window_ActorCommand
Window_ChoiceList
Window_GameEnd
Window_MenuCommand
Window_Options
Window_PartyCommand
Window_SkillType
Window_TitleCommand
Window_HorzCommand
Window_EquipCommand
Window_ItemCategory
Window_ShopCommand
Menu
RPG ツクール MV JavaScript 非公式リファレンス
Class: Array
Class: AudioManager
Class: BattleManager
Class: Bitmap
Class: CacheEntry
Class: CacheMap
Class: ConfigManager
Class: DataManager
Class: Decrypter
Class: Game_Action
Class: Game_ActionResult
Class: Game_Actor
Class: Game_Actors
Class: Game_Battler
Class: Game_BattlerBase
Class: Game_Character
Class: Game_CharacterBase
Class: Game_CommonEvent
Class: Game_Enemy
Class: Game_Event
Class: Game_Follower
Class: Game_Followers
Class: Game_Interpreter
Class: Game_Item
Class: Game_Map
Class: Game_Message
Class: Game_Party
Class: Game_Picture
Class: Game_Player
Class: Game_Screen
Class: Game_SelfSwitches
Class: Game_Switches
Class: Game_System
Class: Game_Temp
Class: Game_Timer
Class: Game_Troop
Class: Game_Unit
Class: Game_Variables
Class: Game_Vehicle
Class: Graphics
Class: Html5Audio
Class: ImageCache
Class: ImageManager
Class: Input
Class: JsonEx
Class: MV.AudioParameters
Class: MV.BattleLogMethod
Class: MV.BattleRewards
Class: MV.BattlerAnimation
Class: MV.Color
Class: MV.CommandItem
Class: MV.ConfigData
Class: MV.CssColor
Class: MV.DatabaseFile
Class: MV.Matrix
Class: MV.Motion
Class: MV.PluginSettings
Class: MV.SaveContents
Class: MV.SaveFileInfo
Class: MV.TextState
Class: MV.Tone
Class: MV.TouchInputEvents
Namespace: MV
Class: Math
Class: Number
Class: PIXI.Container
Class: PIXI.DisplayObject
Class: PIXI.Graphics
Class: PIXI.Renderer
Class: PIXI.Sprite
Class: PluginManager
Class: Point
Class: RPG.Actor
Class: RPG.Animation.Timing
Class: RPG.Animation
Class: RPG.Armor
Class: RPG.AudioFile
Class: RPG.BaseItem
Class: RPG.BattleEventPage.Conditions
Class: RPG.BattleEventPage
Class: RPG.Class.Learning
Class: RPG.Class
Class: RPG.CommonEvent
Class: RPG.Damage
Class: RPG.Effect
Class: RPG.Enemy.Action
Class: RPG.Enemy.DropItem
Class: RPG.Enemy
Class: RPG.EquipItem
Class: RPG.Event
Class: RPG.EventCommand
Class: RPG.EventPage.Conditions
Class: RPG.EventPage.Image
Class: RPG.EventPage
Class: RPG.Item
Class: RPG.Map.Encounter
Class: RPG.Map
Class: RPG.MapInfo
Class: RPG.MetaData
Class: RPG.MoveCommand
Class: RPG.MoveRoute
Class: RPG.Skill
Class: RPG.State
Class: RPG.System.AttackMotion
Class: RPG.System.Terms
Class: RPG.System.TestBattler
Class: RPG.System.Vehicle
Class: RPG.System
Class: RPG.Tileset
Class: RPG.Trait
Class: RPG.Troop.Member
Class: RPG.Troop
Class: RPG.UsableItem
Class: RPG.Weapon
Namespace: RPG
Class: Rectangle
Class: RequestQueue
Class: ResourceHandler
Class: SceneManager
Class: Scene_Base
Class: Scene_Battle
Class: Scene_Boot
Class: Scene_Debug
Class: Scene_Equip
Class: Scene_File
Class: Scene_GameEnd
Class: Scene_Gameover
Class: Scene_Item
Class: Scene_ItemBase
Class: Scene_Load
Class: Scene_Map
Class: Scene_Menu
Class: Scene_MenuBase
Class: Scene_Name
Class: Scene_Options
Class: Scene_Save
Class: Scene_Shop
Class: Scene_Skill
Class: Scene_Status
Class: Scene_Title
Class: ScreenSprite
Class: ShaderTilemap
Class: SoundManager
Class: Sprite
Class: Sprite_Actor
Class: Sprite_Animation
Class: Sprite_Balloon
Class: Sprite_Base
Class: Sprite_Battler
Class: Sprite_Button
Class: Sprite_Character
Class: Sprite_Damage
Class: Sprite_Destination
Class: Sprite_Enemy
Class: Sprite_Picture
Class: Sprite_StateIcon
Class: Sprite_StateOverlay
Class: Sprite_Timer
Class: Sprite_Weapon
Class: Spriteset_Base
Class: Spriteset_Battle
Class: Spriteset_Map
Class: Stage
Class: StorageManager
Class: String
Class: TextManager
Class: Tilemap
Class: TilingSprite
Class: ToneFilter
Class: ToneSprite
Class: TouchInput
Class: Utils
Class: Weather
Class: WebAudio
Class: Window
Class: WindowLayer
Class: Window_ActorCommand
Class: Window_Base
Class: Window_BattleActor
Class: Window_BattleEnemy
Class: Window_BattleItem
Class: Window_BattleLog
Class: Window_BattleSkill
Class: Window_BattleStatus
Class: Window_ChoiceList
Class: Window_Command
Class: Window_DebugEdit
Class: Window_DebugRange
Class: Window_EquipCommand
Class: Window_EquipItem
Class: Window_EquipSlot
Class: Window_EquipStatus
Class: Window_EventItem
Class: Window_GameEnd
Class: Window_Gold
Class: Window_Help
Class: Window_HorzCommand
Class: Window_ItemCategory
Class: Window_ItemList
Class: Window_MapName
Class: Window_MenuActor
Class: Window_MenuCommand
Class: Window_MenuStatus
Class: Window_Message
Class: Window_NameEdit
Class: Window_NameInput
Class: Window_NumberInput
Class: Window_Options
Class: Window_PartyCommand
Class: Window_SavefileList
Class: Window_ScrollText
Class: Window_Selectable
Class: Window_ShopBuy
Class: Window_ShopCommand
Class: Window_ShopNumber
Class: Window_ShopSell
Class: Window_ShopStatus
Class: Window_SkillList
Class: Window_SkillStatus
Class: Window_SkillType
Class: Window_Status
Class: Window_TitleCommand
Global
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