Class: Window_BattleItem
new Window_BattleItem (x, y, width, height)
戦闘シーンでのアイテム選択ウィンドウ。
関連クラス: Scene_Battle
Parameters:
  
    
      | Name | 
      Type | 
      Description | 
    
  
  
    
      x | 
      Number | 
      ウィンドウ x 座標(ピクセル) | 
    
    
      y | 
      Number | 
      ウィンドウ y 座標(ピクセル) | 
    
    
      width | 
      Number | 
      ウィンドウ幅(ピクセル) | 
    
    
      height | 
      Number | 
      ウィンドウ高さ(ピクセル) | 
    
  
Inherited From
  - (static) mixin (source)
 
  - _recursivePostUpdateTransform ()
 
  - displayObjectUpdateTransform ()
 
  - getBounds (skipUpdate, rect)
 
  - getGlobalPosition (point, skipUpdate)
 
  - setParent (container)
 
  - setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)
 
  - toGlobal (position, point, skipUpdate)
 
  - toLocal (position, from, point, skipUpdate)
 
  - actorName (actorIndex)
 
  - calcTextHeight (textState, all)
 
  - canvasToLocalX (x)
 
  - canvasToLocalY (y)
 
  - changePaintOpacity (enabled)
 
  - changeTextColor (color)
 
  - close ()
 
  - contentsHeight ()
 
  - contentsWidth ()
 
  - convertEscapeCharacters (text)
 
  - createContents ()
 
  - crisisColor ()
 
  - deathColor ()
 
  - dimColor1 ()
 
  - dimColor2 ()
 
  - drawActorCharacter (actor, x, y)
 
  - drawActorClass (actor, x, y, width)
 
  - drawActorFace (actor, x, y, width, height)
 
  - drawActorHp (actor, x, y, width)
 
  - drawActorIcons (actor, x, y, width)
 
  - drawActorLevel (actor, x, y)
 
  - drawActorMp (actor, x, y, width)
 
  - drawActorName (actor, x, y, width)
 
  - drawActorNickname (actor, x, y, width)
 
  - drawActorSimpleStatus (actor, x, y, width)
 
  - drawActorTp (actor, x, y, width)
 
  - drawCharacter (characterName, characterIndex, x, y)
 
  - drawCurrencyValue (value, unit, x, y, width)
 
  - drawCurrentAndMax (current, max, x, y, width, color1, color2)
 
  - drawFace (faceName, faceIndex, x, y, width opt, height opt)
 
  - drawGauge (x, y, width, rate, color1, color2)
 
  - drawIcon (iconIndex, x, y)
 
  - drawItemName (item, x, y, width)
 
  - drawText (text, x, y, maxWidth, align)
 
  - drawTextEx (text, x, y)
 
  - fittingHeight (numLines)
 
  - gaugeBackColor ()
 
  - hide ()
 
  - hideBackgroundDimmer ()
 
  - hpColor (actor)
 
  - hpGaugeColor1 ()
 
  - hpGaugeColor2 ()
 
  - isClosing ()
 
  - isOpening ()
 
  - lineHeight ()
 
  - loadWindowskin ()
 
  - makeFontBigger ()
 
  - makeFontSmaller ()
 
  - mpColor (actor)
 
  - mpCostColor ()
 
  - mpGaugeColor1 ()
 
  - mpGaugeColor2 ()
 
  - normalColor ()
 
  - obtainEscapeCode (textState)
 
  - obtainEscapeParam (textState)
 
  - open ()
 
  - paramchangeTextColor (change)
 
  - partyMemberName (partyMemberIndex)
 
  - pendingColor ()
 
  - powerDownColor ()
 
  - powerUpColor ()
 
  - processCharacter (textState)
 
  - processDrawIcon (iconIndex, textState)
 
  - processEscapeCharacter (code, textState)
 
  - processNewLine (textState)
 
  - processNewPage (textState)
 
  - processNormalCharacter (textState)
 
  - refreshDimmerBitmap ()
 
  - reserveFaceImages ()
 
  - resetFontSettings ()
 
  - resetTextColor ()
 
  - setBackgroundType (type)
 
  - show ()
 
  - showBackgroundDimmer ()
 
  - standardBackOpacity ()
 
  - standardFontFace ()
 
  - standardFontSize ()
 
  - standardPadding ()
 
  - systemColor ()
 
  - textColor (n)
 
  - textPadding ()
 
  - textWidth (text)
 
  - tpColor (actor)
 
  - tpCostColor ()
 
  - tpGaugeColor1 ()
 
  - tpGaugeColor2 ()
 
  - translucentOpacity ()
 
  - updateBackgroundDimmer ()
 
  - updateBackOpacity ()
 
  - updateClose ()
 
  - updateOpen ()
 
  - updatePadding ()
 
  - updateTone ()
 
Methods
initialize (x, y, width, height)
Overrides: Window_ItemList
includes (item)
Overrides: Window_ItemList
show ()
Overrides: Window_Base
hide ()
Overrides: Window_Base
      Menu
        RPG ツクール MV JavaScript 非公式リファレンスClass: ArrayClass: AudioManagerClass: BattleManagerClass: BitmapClass: CacheEntryClass: CacheMapClass: ConfigManagerClass: DataManagerClass: DecrypterClass: Game_ActionClass: Game_ActionResultClass: Game_ActorClass: Game_ActorsClass: Game_BattlerClass: Game_BattlerBaseClass: Game_CharacterClass: Game_CharacterBaseClass: Game_CommonEventClass: Game_EnemyClass: Game_EventClass: Game_FollowerClass: Game_FollowersClass: Game_InterpreterClass: Game_ItemClass: Game_MapClass: Game_MessageClass: Game_PartyClass: Game_PictureClass: Game_PlayerClass: Game_ScreenClass: Game_SelfSwitchesClass: Game_SwitchesClass: Game_SystemClass: Game_TempClass: Game_TimerClass: Game_TroopClass: Game_UnitClass: Game_VariablesClass: Game_VehicleClass: GraphicsClass: Html5AudioClass: ImageCacheClass: ImageManagerClass: InputClass: JsonExClass: MV.AudioParametersClass: MV.BattleLogMethodClass: MV.BattleRewardsClass: MV.BattlerAnimationClass: MV.ColorClass: MV.CommandItemClass: MV.ConfigDataClass: MV.CssColorClass: MV.DatabaseFileClass: MV.MatrixClass: MV.MotionClass: MV.PluginSettingsClass: MV.SaveContentsClass: MV.SaveFileInfoClass: MV.TextStateClass: MV.ToneClass: MV.TouchInputEventsNamespace: MVClass: MathClass: NumberClass: PIXI.ContainerClass: PIXI.DisplayObjectClass: PIXI.GraphicsClass: PIXI.RendererClass: PIXI.SpriteClass: PluginManagerClass: PointClass: RPG.ActorClass: RPG.Animation.TimingClass: RPG.AnimationClass: RPG.ArmorClass: RPG.AudioFileClass: RPG.BaseItemClass: RPG.BattleEventPage.ConditionsClass: RPG.BattleEventPageClass: RPG.Class.LearningClass: RPG.ClassClass: RPG.CommonEventClass: RPG.DamageClass: RPG.EffectClass: RPG.Enemy.ActionClass: RPG.Enemy.DropItemClass: RPG.EnemyClass: RPG.EquipItemClass: RPG.EventClass: RPG.EventCommandClass: RPG.EventPage.ConditionsClass: RPG.EventPage.ImageClass: RPG.EventPageClass: RPG.ItemClass: RPG.Map.EncounterClass: RPG.MapClass: RPG.MapInfoClass: RPG.MetaDataClass: RPG.MoveCommandClass: RPG.MoveRouteClass: RPG.SkillClass: RPG.StateClass: RPG.System.AttackMotionClass: RPG.System.TermsClass: RPG.System.TestBattlerClass: RPG.System.VehicleClass: RPG.SystemClass: RPG.TilesetClass: RPG.TraitClass: RPG.Troop.MemberClass: RPG.TroopClass: RPG.UsableItemClass: RPG.WeaponNamespace: RPGClass: RectangleClass: RequestQueueClass: ResourceHandlerClass: SceneManagerClass: Scene_BaseClass: Scene_BattleClass: Scene_BootClass: Scene_DebugClass: Scene_EquipClass: Scene_FileClass: Scene_GameEndClass: Scene_GameoverClass: Scene_ItemClass: Scene_ItemBaseClass: Scene_LoadClass: Scene_MapClass: Scene_MenuClass: Scene_MenuBaseClass: Scene_NameClass: Scene_OptionsClass: Scene_SaveClass: Scene_ShopClass: Scene_SkillClass: Scene_StatusClass: Scene_TitleClass: ScreenSpriteClass: ShaderTilemapClass: SoundManagerClass: SpriteClass: Sprite_ActorClass: Sprite_AnimationClass: Sprite_BalloonClass: Sprite_BaseClass: Sprite_BattlerClass: Sprite_ButtonClass: Sprite_CharacterClass: Sprite_DamageClass: Sprite_DestinationClass: Sprite_EnemyClass: Sprite_PictureClass: Sprite_StateIconClass: Sprite_StateOverlayClass: Sprite_TimerClass: Sprite_WeaponClass: Spriteset_BaseClass: Spriteset_BattleClass: Spriteset_MapClass: StageClass: StorageManagerClass: StringClass: TextManagerClass: TilemapClass: TilingSpriteClass: ToneFilterClass: ToneSpriteClass: TouchInputClass: UtilsClass: WeatherClass: WebAudioClass: WindowClass: WindowLayerClass: Window_ActorCommandClass: Window_BaseClass: Window_BattleActorClass: Window_BattleEnemyClass: Window_BattleItemClass: Window_BattleLogClass: Window_BattleSkillClass: Window_BattleStatusClass: Window_ChoiceListClass: Window_CommandClass: Window_DebugEditClass: Window_DebugRangeClass: Window_EquipCommandClass: Window_EquipItemClass: Window_EquipSlotClass: Window_EquipStatusClass: Window_EventItemClass: Window_GameEndClass: Window_GoldClass: Window_HelpClass: Window_HorzCommandClass: Window_ItemCategoryClass: Window_ItemListClass: Window_MapNameClass: Window_MenuActorClass: Window_MenuCommandClass: Window_MenuStatusClass: Window_MessageClass: Window_NameEditClass: Window_NameInputClass: Window_NumberInputClass: Window_OptionsClass: Window_PartyCommandClass: Window_SavefileListClass: Window_ScrollTextClass: Window_SelectableClass: Window_ShopBuyClass: Window_ShopCommandClass: Window_ShopNumberClass: Window_ShopSellClass: Window_ShopStatusClass: Window_SkillListClass: Window_SkillStatusClass: Window_SkillTypeClass: Window_StatusClass: Window_TitleCommandGlobalクラスツリー