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Class: Spriteset_Battle

Spriteset_Battle ()

new Spriteset_Battle ()

戦闘シーン用のスプライトセット。 Scene_Battle オブジェクトで管理される。

Properties:
Name Type Description
_battlebackLocated Boolean  
_backgroundSprite Sprite  
_battleField Sprite  
_back1Sprite TilingSprite  
_back2Sprite TilingSprite  
_enemySprites Array.<Sprite_Enemy>  
_actorSprites Array.<Sprite_Actor>  

Extends

Inherited From

PIXI.DisplayObject

PIXI.Container

PIXI.Sprite

Sprite

Spriteset_Base

Methods

autotileType (z) → {Number}

Parameters:
Name Type Description
z Number  
Returns:
Type
Number

battleback1Bitmap () → {Bitmap}

Returns battleb ack 2 of the battle spriteset.

Returns:

Instance of the Bitmap class.

Type
Bitmap

battleback1Name () → {String}

Returns:

Name of battleback 1 bitmap.

Type
String

battleback2Bitmap () → {Bitmap}

Returns battleback 2 of the battle spriteset.

Returns:

Instance of the Bitmap class.

Type
Bitmap

battleback2Name () → {String}

Returns:

Name of battleback 2 bitmap.

Type
String

battlerSprites () → {Array.<Sprite_Battler>}

Returns all battler sprites on the battle spriteset.

Returns:
Type
Array.<Sprite_Battler>

compareEnemySprite (a, b) → {Number}

Parameters:
Name Type Description
a Sprite_Enemy  
b Sprite_Enemy  
Returns:
Type
Number

createActors ()

Creates sprite actors for the battle spriteset.

createBackground ()

Creates the background of the battle spriteset.

createBattleback ()

Creates the battleback of the battle spriteset.

createBattleField ()

Creates the battlefield of the battle spriteset.

createEnemies ()

Creates sprite enemies for the battle spriteset.

createLowerLayer ()

下層レイヤーを生成。

Overrides

Spriteset_Base.createLowerLayer ()

defaultBattleback1Name () → {String}

Returns:

Name of the default battleback 1 name.

Type
String

defaultBattleback2Name () → {String}

Returns:

Name of the default battleback 2 name.

Type
String

isAnimationPlaying () → {Boolean}

Returns true if animation is playing on the battle spriteset.

Returns:
Type
Boolean

isAnyoneMoving () → {Boolean}

Returns true if any sprite actor or enemy is moving.

Returns:

Representing whether any battle participants are moving.

Type
Boolean

isBusy () → {Boolean}

Returns true if the battle spriteset is busy.

Returns:
Type
Boolean

isEffecting () → {Boolean}

Returns:
Type
Boolean

locateBattleback ()

Locates the battleback and adjusts the coordinates of the battleback.

normalBattleback1Name () → {String}

Returns:

Name of the normal battleback 1 bitmap.

Type
String

normalBattleback2Name () → {String}

Returns:

Name of the normal battleback 2 bitmap.

Type
String

overworldBattleback1Name () → {String}

Returns the battleback 1 name as a string.

Returns:

Name of overworld battleback 1 bitmap.

Type
String

overworldBattleback2Name () → {String}

Returns the battleback 2 name as a string.

Returns:

Name of overworld battleback 2 bitmap.

Type
String

shipBattleback1Name () → {String}

Returns:

Name of the ship battleback 1 bitmap.

Type
String

shipBattleback2Name () → {String}

Returns:

Name of the ship battleback 2 bitmap.

Type
String

terrainBattleback1Name (type) → {String}

Given the specified terrtain type, return the battleback 1 name.

Parameters:
Name Type Description
type Number Terrain type.
Returns:

Name of the terrtain battleback 1 bitmap.

Type
String

terrainBattleback2Name (type) → {String}

Given the specified terrain type, return the battleback 2 name.

Parameters:
Name Type Description
type Number Terrain type.
Returns:

Name of the terrain battleback 2 bitmap.

Type
String

updateActors ()

Updates the actor sprites on the battle spriteset.

updateBattleback ()

Updates the battleback of the battle spriteset.


Documentation generated by JSDoc 3.5.5

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  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
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  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: AudioParameters
  • Class: BattleLogMethod
  • Class: BattleRewards
  • Class: BattlerAnimation
  • Class: CommandItem
  • Class: ConfigData
  • Class: DatabaseFile
  • Class: Matrix
  • Class: Motion
  • Class: PluginSettings
  • Class: SaveContents
  • Class: SaveFileInfo
  • Class: TextState
  • Class: TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: Actor
  • Class: Timing
  • Class: Animation
  • Class: Armor
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  • Class: Conditions
  • Class: BattleEventPage
  • Class: Learning
  • Class: Class
  • Class: CommonEvent
  • Class: Damage
  • Class: Effect
  • Class: Action
  • Class: DropItem
  • Class: Enemy
  • Class: EquipItem
  • Class: Event
  • Class: EventCommand
  • Class: Conditions
  • Class: Image
  • Class: EventPage
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  • Class: Encounter
  • Class: Map
  • Class: MapInfo
  • Class: MetaData
  • Class: MoveCommand
  • Class: MoveRoute
  • Class: Skill
  • Class: State
  • Class: AttackMotion
  • Class: Terms
  • Class: TestBattler
  • Class: Vehicle
  • Class: System
  • Class: Tileset
  • Class: Trait
  • Class: Troop
  • Class: UsableItem
  • Class: Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
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  • Class: Utils
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  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
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  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
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  • Class: Window_EquipSlot
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  • Class: Window_EventItem
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  • Class: Window_Gold
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