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Class: Spriteset_Map

Spriteset_Map ()

new Spriteset_Map ()

マップ表示用スプライトセット。Scene_Map オブジェクトで管理される。

Properties:
Name Type Description
_parallax TilingSprite [遠景]スプライト
_tilemap Tilemap | ShaderTilemap マップ画像本体
_tileset RPG.Tileset [タイルセット]
_characterSprites Array.<Sprite_Character> [アクター][イベント]のスプライト
_shadowSprite Sprite 影スプライト
_destinationSprite Sprite_Destination タッチ位置スプライト
_weather Weather 天候
_parallaxName String [遠景]画像ファイル名

Extends

Inherited From

PIXI.DisplayObject

PIXI.Container

PIXI.Sprite

Sprite

Spriteset_Base

Methods

createCharacters ()

キャラクタスプライト(Sprite_Character)の生成。

createDestination ()

タッチ位置表示スプライト(Sprite_Destination)の生成。

createLowerLayer ()

基本スプライトに加え、[遠景]、[タイルマップ]、キャラクタ、影、タッチ位置表示、天候を含む下レイヤを生成。

Overrides

Spriteset_Base.createLowerLayer ()

createParallax ()

[遠景]スプライトを生成。

createShadow ()

影スプライトの生成。

createTilemap ()

タイルマップ(TilemapShaderTilemap)を生成。

createWeather ()

天候スプライト(Weather)の生成。

hideCharacters ()

キャラクタスプライトを隠す。

initialize ()

オブジェクト生成時の初期化。

Overrides

Spriteset.initialize()

loadTileset ()

タイルセット(RPG.Tileset)の読み込み。

update ()

フレーム毎のアップデート。

Overrides

Spriteset.initialize()

updateParallax ()

[遠景]のアップデート。

updateShadow ()

影のアップデート。

updateTilemap ()

タイルマップのアップデート。

updateTileset ()

タイルセットのアップデート。

updateWeather ()

天候のアップデート。


Documentation generated by JSDoc 3.5.5

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