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Global

大域(グローバル)変数の一覧。DataManager で生成・管理されている。

多くの箇所で参照されるクラスが$から始まる大域変数に格納されていて、次の種類がある。

$gameXxx の多くはセーブデータになるが、セーブされないものもある。

Members

$dataActors :Array.<RPG.Actor>

[アクター]用JSON( Actors.json )。

$dataAnimations :Array.<RPG.Animation>

[アニメーション]用JSON( Animations.json )。

$dataArmors :Array.<RPG.Armor>

[防具]用JSON( Armors.json )。

$dataClasses :Array.<RPG.Class>

[職業]用JSON( Classes.json )。

$dataCommonEvents :Array.<RPG.CommonEvent>

[コモンイベント]用JSON( CommonEvents.json )。

$dataEnemies :Array.<RPG.Enemy>

[敵キャラ]用JSON( Enemies.json )。

$dataItems :Array.<RPG.Item>

[アイテム]用JSON( Items.json )。

$dataMap :RPG.Map

現在のマップ用JSON( MapXXX.json( XXX は3桁の数値) )。

$dataMapInfos :Array.<RPG.MapInfo>

マップ一覧用JSON( MapInfo.json )。

$dataSkills :Array.<RPG.Skill>

[スキル]用JSON( Skills.json )。

$dataStates :Array.<RPG.State>

[ステート]用JSON( States.json )。

$dataSystem :RPG.System

[システム]用JSON( System.json )。

$dataTilesets :Array.<RPG.Tileset>

[タイルセット]用JSON( Tilesets.json )。

$dataTroops :Array.<RPG.Troop>

[敵グループ]用JSON( Troops.json )。

$dataWeapons :Array.<RPG.Weapon>

[武器]用JSON( Weapons.json )。


$gameActors :Game_Actors

[アクター]管理用のクラス。※セーブ

$gameMap :Game_Map

[マップ]管理用のクラス。※セーブ

$gameMessage :Game_Message

[メッセージ]管理用のクラス。

$gameParty :Game_Party

[パーティー]管理用のクラス。※セーブ

$gamePlayer :Game_Player

[プレイヤー]管理用のクラス。※セーブ

$gameScreen :Game_Screen

画面管理用のクラス。※セーブ

$gameSelfSwitches :Game_SelfSwitches

[セルフスイッチ]管理用のクラス。※セーブ

$gameSwitches :Game_Switches

[スイッチ]管理用のクラス。※セーブ

$gameSystem :Game_System

[システム]管理用のクラス。※セーブ

$gameTemp :Game_Temp

ゲームの一時データを保持しておくクラス。

$gameTimer :Game_Timer

タイマー管理用のクラス。※セーブ

$gameTroop :Game_Troop

[敵グループ]管理用のクラス。

$gameVariables :Game_Variables

[変数]管理用のクラス。※セーブ


$plugins :Array.<MV.PluginSettings>

RPGツクールMV プラグイン設定( js/plugins.js )。

$testEvent :Array.<RPG.EventCommand>

[テスト]を実行した場合に渡される[イベント]。

Menu

  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.Color
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.CssColor
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.Tone
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Renderer
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー