このページをGitHubで編集する

Class: Game_Action

Game_Action ()

new Game_Action ()

Game_Action The game object class representing a battle action.

Properties:
Name Type Description
EFFECT_RECOVER_HP Number [static]
EFFECT_RECOVER_MP Number [static]
EFFECT_GAIN_TP Number [static]
EFFECT_ADD_STATE Number [static]
EFFECT_REMOVE_STATE Number [static]
EFFECT_ADD_BUFF Number [static]
EFFECT_ADD_DEBUFF Number [static]
EFFECT_REMOVE_BUFF Number [static]
EFFECT_REMOVE_DEBUFF Number [static]
EFFECT_SPECIAL Number [static]
EFFECT_GROW Number [static]
EFFECT_LEARN_SKILL Number [static]
EFFECT_COMMON_EVENT Number [static]
SPECIAL_EFFECT_ESCAPE Number [static]
HITTYPE_CERTAIN Number [static]
HITTYPE_PHYSICAL Number [static]
HITTYPE_MAGICAL Number [static]
_subjectActorId Number  
_subjectEnemyIndex Number  
_targetIndex Number  
_forcing Boolean  
_item Game_Item  

Methods

(static) initialize (subject, forcing)

オブジェクト生成時の初期化。

Parameters:
Name Type Description
subject Game_Battler  
forcing Boolean  

apply (target)

Parameters:
Name Type Description
target Game_Battler  

applyCritical (damage) → {Number}

Parameters:
Name Type Description
damage Number  
Returns:
Type
Number

applyGlobal ()

applyGuard (damage, target) → {Number}

Parameters:
Name Type Description
damage Number  
target Game_Battler  
Returns:
Type
Number

applyItemEffect (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

applyItemUserEffect (target)

Parameters:
Name Type Description
target Game_Battler  

applyVariance (damage, variance) → {Number}

Parameters:
Name Type Description
damage Number  
variance Number  
Returns:
Type
Number

calcElementRate (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

checkDamageType (list) → {Boolean}

Parameters:
Name Type Description
list Array.<Number>  
Returns:
Type
Boolean

checkItemScope (list) → {Boolean}

Parameters:
Name Type Description
list Array.<Number>  
Returns:
Type
Boolean

clear ()

confusionTarget () → {Game_Battler}

Returns:
Type
Game_Battler

decideRandomTarget ()

elementsMaxRate (target, elements) → {Number}

Parameters:
Name Type Description
target Game_Battler  
elements Array.<Number>  
Returns:
Type
Number

evalDamageFormula (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

evaluate () → {Number}

Returns:
Type
Number

evaluateWithTarget (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

executeDamage (target, value)

Parameters:
Name Type Description
target Game_Battler  
value Number  

executeHpDamage (target, value)

Parameters:
Name Type Description
target Game_Battler  
value Number  

executeMpDamage (target, value)

Parameters:
Name Type Description
target Game_Battler  
value Number  

friendsUnit () → {Game_Unit}

Returns:
Type
Game_Unit

gainDrainedHp (value)

Parameters:
Name Type Description
value Number  

gainDrainedMp (value)

Parameters:
Name Type Description
value Number  

hasItemAnyValidEffects (target) → {Boolean}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Boolean

isAttack () → {Boolean}

Returns:
Type
Boolean

isCertainHit () → {Boolean}

Returns:
Type
Boolean

isDamage () → {Boolean}

Returns:
Type
Boolean

isDrain () → {Boolean}

Returns:
Type
Boolean

isForAll () → {Boolean}

Returns:
Type
Boolean

isForDeadFriend () → {Boolean}

Returns:
Type
Boolean

isForFriend () → {Boolean}

Returns:
Type
Boolean

isForOne () → {Boolean}

Returns:
Type
Boolean

isForOpponent () → {Boolean}

Returns:
Type
Boolean

isForRandom () → {Boolean}

Returns:
Type
Boolean

isForUser () → {Boolean}

Returns:
Type
Boolean

isGuard () → {Boolean}

Returns:
Type
Boolean

isHpEffect () → {Boolean}

Returns:
Type
Boolean

isHpRecover () → {Boolean}

Returns:
Type
Boolean

isItem () → {Boolean}

Returns:
Type
Boolean

isMagical () → {Boolean}

Returns:
Type
Boolean

isMagicSkill () → {Boolean}

Returns:
Type
Boolean

isMpEffect () → {Boolean}

Returns:
Type
Boolean

isMpRecover () → {Boolean}

Returns:
Type
Boolean

isPhysical () → {Boolean}

Returns:
Type
Boolean

isRecover () → {Boolean}

Returns:
Type
Boolean

isSkill () → {Boolean}

Returns:
Type
Boolean

isValid () → {Boolean}

Returns:
Type
Boolean

item () → {RPG.UsableItem}

Returns:
Type
RPG.UsableItem

itemCnt (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

itemCri (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

itemEffectAddAttackState (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectAddBuff (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectAddDebuff (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectAddNormalState (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectAddState (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectCommonEvent (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectGainTp (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectGrow (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectLearnSkill (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectRecoverHp (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectRecoverMp (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectRemoveBuff (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectRemoveDebuff (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectRemoveState (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEffectSpecial (target, effect)

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  

itemEva (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

itemHit (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

itemMrf (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

itemTargetCandidates () → {Array.<Game_Battler>}

Returns:
Type
Array.<Game_Battler>

lukEffectRate (target) → {Number}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Number

makeDamageValue (target, critical) → {Number}

Parameters:
Name Type Description
target Game_Battler  
critical Boolean  
Returns:
Type
Number

makeSuccess (target)

Parameters:
Name Type Description
target Game_Battler  

makeTargets () → {Array.<Game_Battler>}

Returns:
Type
Array.<Game_Battler>

needsSelection () → {Boolean}

Returns:
Type
Boolean

numRepeats () → {Number}

Returns:
Type
Number

numTargets () → {Number}

Returns:
Type
Number

opponentsUnit () → {Game_Unit}

Returns:
Type
Game_Unit

prepare ()

repeatTargets (targets) → {Array.<Game_Battler>}

Parameters:
Name Type Description
targets Array.<Game_Battler>  
Returns:
Type
Array.<Game_Battler>

setAttack ()

setConfusion ()

setEnemyAction (action)

Parameters:
Name Type Description
action RPG.Enemy.Action  

setGuard ()

setItem (itemId)

Parameters:
Name Type Description
itemId Number  

setItemObject (object)

Parameters:
Name Type Description
object RPG.UsableItem  

setSkill (skillId)

Parameters:
Name Type Description
skillId Number  

setSubject (subject)

Parameters:
Name Type Description
subject Game_Battler  

setTarget (targetIndex)

Parameters:
Name Type Description
targetIndex Number  

speed () → {Number}

Returns:
Type
Number

subject () → {Game_Battler}

Returns:
Type
Game_Battler

targetsForFriends () → {Array.<Game_Battler>}

Returns:
Type
Array.<Game_Battler>

targetsForOpponents () → {Array.<Game_Battler>}

Returns:
Type
Array.<Game_Battler>

testApply (target) → {Boolean}

Parameters:
Name Type Description
target Game_Battler  
Returns:
Type
Boolean

testItemEffect (target, effect) → {Boolean}

Parameters:
Name Type Description
target Game_Battler  
effect RPG.Effect  
Returns:
Type
Boolean


Documentation generated by JSDoc 3.5.5

Menu

  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: AudioParameters
  • Class: BattleLogMethod
  • Class: BattleRewards
  • Class: BattlerAnimation
  • Class: CommandItem
  • Class: ConfigData
  • Class: DatabaseFile
  • Class: Matrix
  • Class: Motion
  • Class: PluginSettings
  • Class: SaveContents
  • Class: SaveFileInfo
  • Class: TextState
  • Class: TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: Actor
  • Class: Timing
  • Class: Animation
  • Class: Armor
  • Class: AudioFile
  • Class: BaseItem
  • Class: Conditions
  • Class: BattleEventPage
  • Class: Learning
  • Class: Class
  • Class: CommonEvent
  • Class: Damage
  • Class: Effect
  • Class: Action
  • Class: DropItem
  • Class: Enemy
  • Class: EquipItem
  • Class: Event
  • Class: EventCommand
  • Class: Conditions
  • Class: Image
  • Class: EventPage
  • Class: Item
  • Class: Encounter
  • Class: Map
  • Class: MapInfo
  • Class: MetaData
  • Class: MoveCommand
  • Class: MoveRoute
  • Class: Skill
  • Class: State
  • Class: AttackMotion
  • Class: Terms
  • Class: TestBattler
  • Class: Vehicle
  • Class: System
  • Class: Tileset
  • Class: Trait
  • Class: Troop
  • Class: UsableItem
  • Class: Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Member
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー