このページをGitHubで編集する

Class: TextManager

[用語]のテキストを管理する静的クラス。

大域変数 $dataSystem.terms に保存されている RPG.System.Terms を、呼び出しやすくしたもの。

用意されているメソッドはプロパティの準備のために使われるもので、通常は素直に必要なプロパティにアクセスすれば良い。

Properties:

Name Type Description
currencyUnit String [static][read-only] [通貨単位]
level String [static][read-only] [レベル]
levelA String [static][read-only] [レベル (略)]
hp String [static][read-only] [HP]
hpA String [static][read-only] [HP (略)]
mp String [static][read-only] [MP]
mpA String [static][read-only] [MP (略)]
tp String [static][read-only] [TP]
tpA String [static][read-only] [TP (略)]
exp String [static][read-only] [経験値]
expA String [static][read-only] [経験値 (略)]
fight String [static][read-only] [戦う]
escape String [static][read-only] [逃げる]
attack String [static][read-only] [攻撃]
guard String [static][read-only] [防御]
item String [static][read-only] [アイテム]
skill String [static][read-only] [スキル]
equip String [static][read-only] [装備](メインメニュー)
status String [static][read-only] [ステータス]
formation String [static][read-only] [並び替え]
save String [static][read-only] [セーブ]
gameEnd String [static][read-only] [ゲーム終了]
options String [static][read-only] [オプション]
weapon String [static][read-only] [武器]
armor String [static][read-only] [防具]
keyItem String [static][read-only] [大事なもの]
equip2 String [static][read-only] [装備](装備メニュー)
optimize String [static][read-only] [最強装備]
clear String [static][read-only] [全て外す]
newGame String [static][read-only] [ニューゲーム]
continue_ String [static][read-only] [コンティニュー]
toTitle String [static][read-only] [タイトルへ]
cancel String [static][read-only] [やめる]
buy String [static][read-only] [購入する]
sell String [static][read-only] [売却する]
alwaysDash String [static][read-only] [常時ダッシュ]
commandRemember String [static][read-only] [コマンド記憶]
bgmVolume String [static][read-only] [BGM 音量]
bgsVolume String [static][read-only] [BGS 音量]
meVolume String [static][read-only] [ME 音量]
seVolume String [static][read-only] [SE 音量]
possession String [static][read-only] [持っている数]
expTotal String [static][read-only] [現在の経験値]
expNext String [static][read-only] [次のレベルまで]
saveMessage String [static][read-only] [セーブメッセージ]
loadMessage String [static][read-only] [ロードメッセージ]
file String [static][read-only] [ファイル]
partyName String [static][read-only] [パーティ名]
emerge String [static][read-only] [出現]
preemptive String [static][read-only] [先制攻撃]
surprise String [static][read-only] [不意打ち]
escapeStart String [static][read-only] [逃走開始]
escapeFailure String [static][read-only] [逃走失敗]
victory String [static][read-only] [勝利]
defeat String [static][read-only] [敗北]
obtainExp String [static][read-only] [経験値獲得]
obtainGold String [static][read-only] [お金獲得]
obtainItem String [static][read-only] [アイテム獲得]
levelUp String [static][read-only] [レベルアップ]
obtainSkill String [static][read-only] [スキル習得]
useItem String [static][read-only] [アイテム使用]
criticalToEnemy String [static][read-only] [敵に会心]
criticalToActor String [static][read-only] [味方に会心]
actorDamage String [static][read-only] [味方ダメージ]
actorRecovery String [static][read-only] [味方回復]
actorGain String [static][read-only] [味方ポイント増加]
actorLoss String [static][read-only] [味方ポイント減少]
actorDrain String [static][read-only] [味方ポイント吸収]
actorNoDamage String [static][read-only] [味方ノーダメージ]
actorNoHit String [static][read-only] [味方に命中せず]
enemyDamage String [static][read-only] [敵ダメージ]
enemyRecovery String [static][read-only] [敵回復]
enemyGain String [static][read-only] [敵ポイント増加]
enemyLoss String [static][read-only] [敵ポイント減少]
enemyDrain String [static][read-only] [敵ポイント吸収]
enemyNoDamage String [static][read-only] [敵ノーダメージ]
enemyNoHit String [static][read-only] [敵に命中せず]
evasion String [static][read-only] [回避]
magicEvasion String [static][read-only] [魔法回避]
magicReflection String [static][read-only] [魔法反射]
counterAttack String [static][read-only] [反撃]
substitute String [static][read-only] [身代わり]
buffAdd String [static][read-only] [強化]
debuffAdd String [static][read-only] [弱体]
buffRemove String [static][read-only] [強化・弱体の解除]
actionFailure String [static][read-only] [行動失敗]

Methods

(static) basic (basicId) → {String}

指定IDの[基本ステータス]の用語を返す。

Parameters:
Name Type Description
basicId Number 基本ステータスID

(static) command (commandId) → {String}

指定IDの[コマンド]の用語を返す。

Parameters:
Name Type Description
commandId Number コマンドID

(static) getter (method, param) → {Object}

指定メソッドとIDのゲッターオブジェクト { get: Function, configurable: Boolean } を返す。

プロパティが読まれた時に使われる。

Parameters:
Name Type Description
method String メソッド名( ‘basic’, ‘param’, ‘command’, ‘message’ )
param Number | String メソッド毎のID

(static) message (messageId) → {String}

指定IDの[メッセージ]の用語を返す。

Parameters:
Name Type Description
messageId String メッセージID

(static) param (paramId) → {String}

指定IDの[能力値]の用語を返す。

Parameters:
Name Type Description
paramId Number 能力値ID


Documentation generated by JSDoc 3.5.5

Menu

  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー