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Class: Sprite

Sprite (bitmap)

new Sprite (bitmap)

描画のための基本オブジェクト。Sprite_Animation, Sprite_Button, Sprite_Damage, Sprite_Destination, Sprite_Picture, Sprite_StateIcon, Sprite_Timer および Spriteset_BaseSprite_Base のスーパークラス。

PRGツクールMVでは、ImageManagerで画像ファイルから読み込んだBitmapを、コンストラクタ引数に指定してSpriteを生成し、StageなどのコンテナオブジェクトにaddChildする、という手順で画像を表示する。

継承されているプロパティから代表的なものもここに書いたが、詳しいくは継承元の PIXI.Sprite を参照。

Parameters:
Name Type Description
bitmap Bitmap スプライトに設定する画像
Properties:
Name Type Description
_counter Number [static] スプライトの(生成順)番号
voidFilter PIXI.filters.VoidFilter [static]
spriteId Number スプライトID
opaque Boolean 不[透明状態]か
bitmap Bitmap スプライトに設定する画像
width Number 拡大縮小前の画像の幅(ピクセル)
height Number 拡大縮小前の画像の高さ(ピクセル)
opacity Number 不透明度 (0 〜 255)
visible Boolean 表示中か
x Number x座標(ピクセル)
y Number y座標(ピクセル)
z Number 重なりの優先度(See : Tilemap._comparechildorder)
anchor Point 座標の基点 (ex: 左上{0, 0} / 右下{1, 1} )
point Point 位置(x, y を同時に指定)
scale Point 拡大量(ex: 等倍 {1, 1} / 横2倍 {2, 1})
rotation Number 回転角(ラジアン)
blendMode Number 合成方法
filters Array.<PIXI.Filter> フィルタの配列
children Array.<PIXI.DisplayObject> [read-only] 子表示オブジェクトの配列
parent PIXI.Container [read-only] 親コンテナオブジェクト

Extends

Inherited From

PIXI.DisplayObject

PIXI.Container

PIXI.Sprite

Methods

_createTinter (w, h)

Parameters:
Name Type Description
w Number  
h Number  

_executeTint (x, y, w, h)

Parameters:
Name Type Description
x Number  
y Number  
w Number  
h Number  

_isInBitmapRect (x, y, w, h) → {Boolean}

Parameters:
Name Type Description
x Number  
y Number  
w Number  
h Number  
Returns:
Type
Boolean

_needsTint () → {Boolean}

Returns:
Type
Boolean

_onBitmapLoad ()

_refresh ()

_renderCanvas (renderer)

Overrides

PIXI.Container._renderCanvas (renderer)

Parameters:
Name Type Description
renderer Object  

_renderWebGL (renderer)

WebGL でレンダリング。

Parameters:
Name Type Description
renderer Object  

_speedUpCustomBlendModes (renderer)

カスタムブレンドモードのスピードアップの要不要をチェック

Parameters:
Name Type Description
renderer   レンダラ

getBlendColor () → {Array}

合成される色(r, g, b)と不透明度(a)を返す。

Returns:

[r, g, b, a] の配列

Type
Array

getColorTone () → {Array}

補正される色調(r, g, b)とグレー(gray)を返す。

Returns:

[r, g, b, gray] の配列

Type
Array

initialize (bitmap)

オブジェクト生成時の初期化。

Parameters:
Name Type Description
bitmap Bitmap  

move (x, y)

位置の指定。

Parameters:
Name Type Description
x Number x座標(ピクセル)
y Number y座標(ピクセル)

setBlendColor (color)

合成される色(r, g, b)と不透明度(a)を設定。

Parameters:
Name Type Description
color Array [r, g, b, a] の配列

setColorTone (tone)

補正される色調(r, g, b)とグレー(gray)を設定。

Parameters:
Name Type Description
tone Array [r, g, b, gray] の配列

setFrame (x, y, width, height)

保持している画像(bitmap)の表示領域を指定。

Parameters:
Name Type Description
x Number 矩形枠のx座標(ピクセル)
y Number 矩形枠のy座標(ピクセル)
width Number 矩形枠の幅(ピクセル)
height Number 矩形枠の高さ(ピクセル)

update ()

フレーム毎のアップデート。


Documentation generated by JSDoc 3.5.5

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  • Class: AudioManager
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  • Class: PIXI.Container
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  • Class: Sprite_Animation
  • Class: Sprite_Balloon
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  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
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  • Class: Sprite_StateOverlay
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