このページをGitHubで編集する

Class: PIXI.Container

Extends: PIXI.DisplayObject

new PIXI.Container ()

描画オブジェクトを含むコンテナ。

詳細は本家 PIXI のサイト PIXI.Container を参照。

Sub Classes

Properties:

Name Type Description
children Array.<PIXI.DisplayObject> [read-only]子オブジェクト
width Number 拡大縮小前の画像の幅(ピクセル)
height Number 拡大縮小前の画像の高さ(ピクセル)
sortableChildren Boolean 子が(zIndex で)ソート可能か
sortDirty Boolean 次回アップデート時ソートされるか

Inherited From

PIXI.DisplayObject

Methods

_calculateBounds ()

矩形範囲の再計算。

_render (renderer)

描画。

Parameters:
Name Type Description
renderer PIXI.Renderer レンダラ

_renderCanvas (renderer)

canvas の描画。

Parameters:
Name Type Description
renderer PIXI.Renderer レンダラ

addChild (child) → {PIXI.DisplayObject}

子オブジェクトを追加。

Parameters:
Name Type Description
child PIXI.DisplayObject 追加するオブジェクト

addChildAt (child, index) → {PIXI.DisplayObject}

子オブジェクトを追加。

Parameters:
Name Type Description
child PIXI.DisplayObject 追加するオブジェクト
index Number 追加位置

calculateBounds ()

矩形範囲の再計算。

destroy (options)

Overrides: PIXI.DisplayObject

Parameters:
Name Type Description
options Object | Boolean opt. 以下のオプション全てに同じ値が設定される

options に Object として指定する内容

Name Type Default Description
children Boolean false opt. 子も破棄するか
texture Boolean false opt. children と texture が true だと子のテクスチャを破棄する
baseTexture Boolean false opt. children と baseTexture が true だと子のベーステクスチャを破棄する

getChildAt (index) → {PIXI.DisplayObject}

指定番号の子オブジェクトを返す。

Parameters:
Name Type Description
index Number 子オブジェクトの番号

getChildByName (name) → {PIXI.DisplayObject}

指定番号の子オブジェクトを返す。

Parameters:
Name Type Description
name String 子オブジェクトの名前

getChildIndex (child) → {PIXI.DisplayObject}

子オブジェクトの番号を返す。

Parameters:
Name Type Description
child PIXI.DisplayObject 子オブジェクト

onChildrenChange ()

子オブジェクトが変更された時のハンドラ。

removeChild (child) → {PIXI.DisplayObject}

子オブジェクトを削除。

Parameters:
Name Type Description
child PIXI.DisplayObject 子オブジェクト

removeChildAt (index) → {PIXI.DisplayObject}

指定番号の子オブジェクトを削除。

Parameters:
Name Type Description
index Number 子オブジェクトの番号

removeChildren (beginIndex, endIndex) → {Array.<PIXI.DisplayObject>}

指定番号範囲の子オブジェクトを削除。

Parameters:
Name Type Description
beginIndex Number 子オブジェクトの開始番号
endIndex Number 子オブジェクトの終了番号

render (renderer)

Overrides: PIXI.DisplayObject

Parameters:
Name Type Description
renderer PIXI.Renderer レンダラ

renderAdvanced (renderer)

WebGL を使った描画。

Parameters:
Name Type Description
renderer PIXI.Renderer レンダラ

renderCanvas (renderer)

canvas の描画

Parameters:
Name Type Description
renderer PIXI.CanvasRenderer レンダラ

setChildIndex (child, index)

Parameters:
Name Type Description
child PIXI.DisplayObject 子オブジェクト
index Number 子オブジェクトの番号

sortChildren ()

子オブジェクトを zIndex に従ってソート。

swapChildren (child, child2)

子オブジェクトの位置(番号)を入れ替える。

Parameters:
Name Type Description
child PIXI.DisplayObject 子オブジェクト
child2 PIXI.DisplayObject 子オブジェクト

updateTransform ()

Overrides: PIXI.DisplayObject

Menu

  • RPG ツクール MV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.Color
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.CssColor
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.Tone
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Renderer
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー