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Class: RPG.Skill

Extends: RPG.UsableItem

データベース JSON ファイル 大域変数 オブジェクト
[スキル] Skills.json $dataSkills(配列) Game_Item

Game_Item の _dataClass プロパティは ‘skill’ になる。

Properties:

Name Type Description
stypeId Number スキルタイプ ID
mpCost Number [消費 MP]
tpCost Number [消費 TP]
message1 String 上段[メッセージ]
message2 String 下段[メッセージ]
requiredWtypeId1 Number [必要武器]の[武器タイプ 1]
requiredWtypeId2 Number [必要武器]の[武器タイプ 2]

スキル ID

[データベース]-[スキル] で設定された ID。大域変数 $dataSkills の配列の番号でもある。
下表 0〜2 は固定、他は規定値で変更可能。

ID [スキル]
0 なし
1 攻撃
2 防御
3 連続攻撃
4 2 回攻撃
5 3 回攻撃
6 逃げる
7 様子を見る
5 ヒール
6 ファイア
7 スパーク

スキルタイプ ID

[データベース]-[タイプ]-[スキルタイプ] で設定された ID。
スキルタイプ名は System の skillTypes プロパティに登録されている。

下表 0 は固定、他は規定値で変更可能。

ID [スキルタイプ]
0 なし
1 魔法
2 必殺技
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