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Class: Sprite_Animation

Sprite_Animation ()

new Sprite_Animation ()

The sprite for displaying an animation.

Properties:
Name Type Description
_checker1 Object [static]{key: RPG.Animation}
_checker2 Object [static]{key: RPG.Animation}
z Number  
_target Sprite_Base  
_animation RPG.Animation  
_mirror Boolean  
_delay Number  
_rate Number  
_duration Number  
_flashColor Array.<Number>  
_flashDuration Number  
_screenFlashDuration Number  
_hidingDuration Number  
_bitmap1 Bitmap  
_bitmap2 Bitmap  
_cellSprites Array.<Sprite>  
_screenFlashSprite ScreenSprite  
_duplicated Boolean  
_reduceArtifacts Boolean  

Extends

Methods

_speedUpCustomBlendModes (renderer)

checks if we need to speed up custom blendmodes

Parameters:
Name Type Description
renderer    
Inherited From:

absoluteX () → {Number}

Returns the absolute x position of the sprite animation.

Returns:
Type
Number

absoluteY () → {Number}

Returns the absolute y position of the sprite aniamtion.

Returns:
Type
Number

createCellSprites ()

Create the cell sprites of the sprite animation.

createScreenFlashSprite ()

Create the screen flash sprite of the sprite animation.

createSprites ()

Create the sprites of the sprite animation.

currentFrameIndex () → {Number}

Returns the current frame index of the sprite aniamtion.

Returns:
Type
Number

initialize ()

オブジェクト生成時の初期化。

initMembers ()

isPlaying () → {Boolean}

Returns true if the sprite animation is playing.

Returns:
Type
Boolean

isReady () → {Boolean}

Returns true if the sprite animation is ready.

Returns:
Type
Boolean

loadBitmaps ()

Loads the bitmaps of the sprite animation.

processTimingData (timing)

Parameters:
Name Type Description
timing RPG.Animation.Timing  

remove ()

Removes the sprite animation.

setup (target, animation, mirror, delay)

Parameters:
Name Type Description
target Sprite_Base  
animation RPG.Animation  
mirror Boolean  
delay Number  

setupDuration ()

setupRate ()

startFlash (color, duration)

Parameters:
Name Type Description
color Array.<Number>  
duration Number  

startHiding (duration)

Starts hiding the sprite animation.

Parameters:
Name Type Description
duration Number The duration of the hide.

startScreenFlash (color, duration)

Parameters:
Name Type Description
color Array.<Number>  
duration Number  

update ()

updateAllCellSprites (frame)

Parameters:
Name Type Description
frame Array.<Array.<Number»  

updateCellSprite (sprite, cell)

Parameters:
Name Type Description
sprite Sprite  
cell Array.<Number>  

updateFlash ()

Updates the flash animation of the sprite animation.

updateFrame ()

Updates the frame of the sprite aniamtion.

updateHiding ()

Updates the hiding of the sprite animation.

updateMain ()

Updates the main loop of the sprite animation.

updatePosition ()

Updates the position of the sprite animation.

updateScreenFlash ()


Documentation generated by JSDoc 3.5.5

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