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Class: RPG.UsableItem

Extends: RPG.BaseItem

Sub Classes

Properties:

Name Type Description
scope Number 範囲
occasion Number 使用可能時
speed Number [速度補正]
successRate Number [成功率] % (0〜100)
repeats Number [連続回数] (1〜9)
tpGain Number [得TP] (0〜100)
hitType Number 命中タイプ
animationId Number [アニメーション]のID
damage RPG.Damage [ダメージ]
effects Array.<RPG.Effect> [使用効果]の配列

範囲

番号 [範囲]
0 なし
1 敵単体
2 敵全体
3 敵 1 体ランダム
4 敵 2 体ランダム
5 敵 3 体ランダム
6 敵 4 体ランダム
7 味方単体
8 味方全体
9 味方単体(戦闘不能)
10 味方全体(戦闘不能)
11 使用者

使用可能時

番号 [使用可能時]
0 常時
1 バトル画面
2 メニュー画面
3 使用不可

命中タイプ

hitType は Game_Action の定数として定義されている。例えば、Game\_Action.HITTYPE\_CERTAIN のような形で使う。

番号 [命中タイプ]
HITTYPE_CERTAIN:0 必中
HITTYPE_PHYSICAL:1 物理攻撃
HITTYPE_MAGICAL:2 魔法攻撃


Documentation generated by JSDoc 3.5.5

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