このページをGitHubで編集する

Class: WebAudio

new WebAudio (url)

Web Audio API を使った音声データ。

静的メソッドも多く、ユーティリティとしての利用も多い。

関連クラス: CacheEntry, SoundManager, Html5Audio, RPG.AudioFile

Parameters:

Name Type Description
url String The url of the audio file

Properties:

Name Type Description
url String [read-only] 音声ファイルの URL
volume Number The volume of the audio.
pitch Number The pitch of the audio.
pan Number The pan of the audio.
_context AudioContext  
_masterGainNode GainNode  
_initialized Boolean  
_unlocked Boolean  

Members

(static) _standAlone

Methods

(static) _connectNodes ()

(static) _createContext ()

(static) _createEndTimer ()

(static) _createMasterGainNode ()

(static) _createNodes ()

(static) _detectCodecs ()

(static) _fadeIn (duration)

Parameters:
Name Type Description
duration Number  

(static) _fadeOut (duration)

Parameters:
Name Type Description
duration Number  

(static) _load (url)

Parameters:
Name Type Description
url String  

(static) _onHide ()

(static) _onLoad ()

(static) _onShow ()

(static) _onTouchStart ()

(static) _onVisibilityChange ()

(static) _onXhrLoad (xhr)

Parameters:
Name Type Description
xhr XMLHttpRequest  

(static) _readBigEndian (array, index)

Parameters:
Name Type Description
array Uint8Array  
index Number  

(static) _readFourCharacters (array, index)

Parameters:
Name Type Description
array Uint8Array  
index Number  

(static) _readLittleEndian (array, index)

Parameters:
Name Type Description
array Uint8Array  
index Number  

(static) _readLoopComments (array)

Parameters:
Name Type Description
array Uint8Array  

(static) _readMetaData (array, index, size)

Parameters:
Name Type Description
array Uint8Array  
index Number  
size Number  

(static) _readMp4 (array)

Parameters:
Name Type Description
array Uint8Array  

(static) _readOgg (array)

Parameters:
Name Type Description
array Uint8Array  

(static) _removeEndTimer ()

(static) _removeNodes ()

(static) _setupEventHandlers ()

(static) _shouldMuteOnHide ()

(static) _startPlaying (loop, offset)

Parameters:
Name Type Description
loop Boolean  
offset Number  

(static) _updatePanner ()

(static) canPlayM4a () → {Boolean}

Checks whether the browser can play m4a files.

(static) canPlayOgg () → {Boolean}

Checks whether the browser can play ogg files.

(static) initialize (noAudio) → {Boolean}

Initializes the audio system.

Parameters:
Name Type Description
noAudio Boolean Flag for the no-audio mode

(static) setMasterVolume (value)

Sets the master volume of the all audio.

Parameters:
Name Type Description
value Number Master volume (min: 0, max: 1)

addLoadListener (listner)

Add a callback function that will be called when the audio data is loaded.

Parameters:
Name Type Description
listner function The callback function

addStopListener (listner)

Add a callback function that will be called when the playback is stopped.

Parameters:
Name Type Description
listner function The callback function

clear ()

Clears the audio data.

fadeIn (duration)

Performs the audio fade-in.

Parameters:
Name Type Description
duration Number Fade-in time in seconds

fadeOut (duration)

Performs the audio fade-out.

Parameters:
Name Type Description
duration Number Fade-out time in seconds

initialize ()

オブジェクト生成時の初期化。

isError () → {Boolean}

Checks whether a loading error has occurred.

isPlaying () → {Boolean}

Checks whether the audio is playing.

isReady () → {Boolean}

Checks whether the audio data is ready to play.

play (loop, offset)

Plays the audio.

Parameters:
Name Type Description
loop Boolean Whether the audio data play in a loop
offset Number The start position to play in seconds

seek ()

Gets the seek position of the audio.

stop ()

Stops the audio.

Menu

  • RPG ツクール MV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.Color
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.CssColor
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.Tone
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Renderer
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー