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Class: Game_Followers

Game_Followers ()

new Game_Followers ()

隊列の並びなどを管理する。Game_Follower を配列として定義したクラス。 Game_Player.followers () メソッドで得られる。

Properties:
Name Type Description
_visible Boolean [バーティの隊列歩行]か
_gathering Boolean 集合しているか
_data Array.<Game_Follower> [隊列メンバー]の配列

Methods

areGathered () → {Boolean}

[隊列メンバー]が集合しているか。

Returns:
Type
Boolean

areGathering () → {Boolean}

[隊列メンバー]の集合中か。

Returns:
Type
Boolean

areMoving () → {Boolean}

[隊列メンバー]が移動中か。

Returns:
Type
Boolean

follower (index) → {Game_Follower}

指定した番号の[隊列メンバー]を返す。

Parameters:
Name Type Description
index Number [隊列メンバー]番号
Returns:
Type
Game_Follower

forEach (callback, thisObject)

各[隊列メンバー]オブジェクトを対象に関数を実行する。

Parameters:
Name Type Description
callback function コールバック関数
thisObject * 現在のオブジェクト(通常this)

gather ()

[隊列メンバーの集合]。

hide ()

[隊列メンバー]を表示しない。

initialize ()

オブジェクト生成時の初期化。

isSomeoneCollided (x, y) → {Boolean}

指定位置に[隊列メンバー]の誰かがいるか。

Parameters:
Name Type Description
x Number x座標(タイル数)
y Number y座標(タイル数)
Returns:
Type
Boolean

isVisible () → {Boolean}

[隊列メンバー]が表示されているか。

Returns:
Type
Boolean

jumpAll ()

[隊列メンバー]全員を、プレイヤーキャラクタの[ジャンプ]高さに揃える。

refresh ()

[隊列メンバー]を更新。

reverseEach (callback, thisObject)

各[隊列メンバー]オブジェクトを対象に逆順に関数を実行する。

Parameters:
Name Type Description
callback function コールバック関数
thisObject * 現在のオブジェクト(通常this)

show ()

[隊列メンバー]を表示。

synchronize (x, y, d)

指定の位置と向きに[隊列メンバー]を揃える。

Parameters:
Name Type Description
x Number タイル数
y Number タイル数
d Number 向き(テンキー対応)

update ()

[隊列メンバー]をアップデート。

updateMove ()

[隊列メンバー]の移動をアップデート。

visibleFollowers () → {Array.<Game_Follower>}

表示中の[隊列メンバー]の配列を返す。

Returns:
Type
Array.<Game_Follower>


Documentation generated by JSDoc 3.5.5

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