Class: Game_Follower
new Game_Follower ()
[隊列メンバー]を定義したクラス。
関連クラス: Game_Followers
Properties:
Name |
Type |
Description |
_memberIndex |
Number |
隊列メンバー番号 |
Inherited From
- animationId ()
- animationWait ()
- balloonId ()
- blendMode ()
- bushDepth ()
- canPass (x, y, d)
- canPassDiagonally (x, y, horz, vert)
- characterIndex ()
- characterName ()
- checkEventTriggerTouch (x, y)
- checkEventTriggerTouchFront (d)
- checkStop (threshold)
- copyPosition (character)
- direction ()
- distancePerFrame ()
- endAnimation ()
- endBalloon ()
- hasStepAnime ()
- hasWalkAnime ()
- increaseSteps ()
- isAnimationPlaying ()
- isBalloonPlaying ()
- isCollidedWithCharacters (x, y)
- isCollidedWithEvents (x, y)
- isCollidedWithVehicles (x, y)
- isDashing ()
- isDebugThrough ()
- isDirectionFixed ()
- isJumping ()
- isMapPassable (x, y, d)
- isMovementSucceeded (x opt, y opt)
- isMoving ()
- isNearTheScreen ()
- isNormalPriority ()
- isObjectCharacter ()
- isOnBush ()
- isOnLadder ()
- isOriginalPattern ()
- isStopping ()
- isThrough ()
- isTile ()
- isTransparent ()
- jump (xPlus, yPlus)
- jumpHeight ()
- locate (x, y)
- maxPattern ()
- moveDiagonally (horz, vert)
- moveFrequency ()
- moveSpeed ()
- moveStraight (d)
- opacity ()
- pattern ()
- pos (x, y)
- posNt (x, y)
- realMoveSpeed ()
- refreshBushDepth ()
- regionId ()
- requestAnimation (animationId)
- requestBalloon (balloonId)
- resetPattern ()
- resetStopCount ()
- reverseDir (d)
- screenX ()
- screenY ()
- screenZ ()
- scrolledX ()
- scrolledY ()
- setBlendMode (blendMode)
- setDirection (d)
- setDirectionFix (directionFix)
- setImage (characterName, characterIndex)
- setMoveFrequency (moveFrequency)
- setMovementSuccess (success)
- setMoveSpeed (moveSpeed)
- setOpacity (opacity)
- setPattern (pattern)
- setPosition (x, y)
- setPriorityType (priorityType)
- setStepAnime (stepAnime)
- setThrough (through)
- setTileImage (tileId)
- setTransparent (transparent)
- setWalkAnime (walkAnime)
- shiftY ()
- startAnimation ()
- startBalloon ()
- straighten ()
- terrainTag ()
- tileId ()
- updateAnimation ()
- updateAnimationCount ()
- updateJump ()
- updateMove ()
- updatePattern ()
Methods
[アクター]を返す。
chaseCharacter (character)
指定したキャラクタを追う。
Parameters:
initialize ()
Overrides: Game_Character
isVisible () → {Boolean}
[隊列メンバー]が表示されているか。
refresh ()
[隊列メンバー]を更新。
update ()
Overrides: Game_CharacterBase
Menu
RPG ツクール MV JavaScript 非公式リファレンスClass: ArrayClass: AudioManagerClass: BattleManagerClass: BitmapClass: CacheEntryClass: CacheMapClass: ConfigManagerClass: DataManagerClass: DecrypterClass: Game_ActionClass: Game_ActionResultClass: Game_ActorClass: Game_ActorsClass: Game_BattlerClass: Game_BattlerBaseClass: Game_CharacterClass: Game_CharacterBaseClass: Game_CommonEventClass: Game_EnemyClass: Game_EventClass: Game_FollowerClass: Game_FollowersClass: Game_InterpreterClass: Game_ItemClass: Game_MapClass: Game_MessageClass: Game_PartyClass: Game_PictureClass: Game_PlayerClass: Game_ScreenClass: Game_SelfSwitchesClass: Game_SwitchesClass: Game_SystemClass: Game_TempClass: Game_TimerClass: Game_TroopClass: Game_UnitClass: Game_VariablesClass: Game_VehicleClass: GraphicsClass: Html5AudioClass: ImageCacheClass: ImageManagerClass: InputClass: JsonExClass: MV.AudioParametersClass: MV.BattleLogMethodClass: MV.BattleRewardsClass: MV.BattlerAnimationClass: MV.ColorClass: MV.CommandItemClass: MV.ConfigDataClass: MV.CssColorClass: MV.DatabaseFileClass: MV.MatrixClass: MV.MotionClass: MV.PluginSettingsClass: MV.SaveContentsClass: MV.SaveFileInfoClass: MV.TextStateClass: MV.ToneClass: MV.TouchInputEventsNamespace: MVClass: MathClass: NumberClass: PIXI.ContainerClass: PIXI.DisplayObjectClass: PIXI.GraphicsClass: PIXI.RendererClass: PIXI.SpriteClass: PluginManagerClass: PointClass: RPG.ActorClass: RPG.Animation.TimingClass: RPG.AnimationClass: RPG.ArmorClass: RPG.AudioFileClass: RPG.BaseItemClass: RPG.BattleEventPage.ConditionsClass: RPG.BattleEventPageClass: RPG.Class.LearningClass: RPG.ClassClass: RPG.CommonEventClass: RPG.DamageClass: RPG.EffectClass: RPG.Enemy.ActionClass: RPG.Enemy.DropItemClass: RPG.EnemyClass: RPG.EquipItemClass: RPG.EventClass: RPG.EventCommandClass: RPG.EventPage.ConditionsClass: RPG.EventPage.ImageClass: RPG.EventPageClass: RPG.ItemClass: RPG.Map.EncounterClass: RPG.MapClass: RPG.MapInfoClass: RPG.MetaDataClass: RPG.MoveCommandClass: RPG.MoveRouteClass: RPG.SkillClass: RPG.StateClass: RPG.System.AttackMotionClass: RPG.System.TermsClass: RPG.System.TestBattlerClass: RPG.System.VehicleClass: RPG.SystemClass: RPG.TilesetClass: RPG.TraitClass: RPG.Troop.MemberClass: RPG.TroopClass: RPG.UsableItemClass: RPG.WeaponNamespace: RPGClass: RectangleClass: RequestQueueClass: ResourceHandlerClass: SceneManagerClass: Scene_BaseClass: Scene_BattleClass: Scene_BootClass: Scene_DebugClass: Scene_EquipClass: Scene_FileClass: Scene_GameEndClass: Scene_GameoverClass: Scene_ItemClass: Scene_ItemBaseClass: Scene_LoadClass: Scene_MapClass: Scene_MenuClass: Scene_MenuBaseClass: Scene_NameClass: Scene_OptionsClass: Scene_SaveClass: Scene_ShopClass: Scene_SkillClass: Scene_StatusClass: Scene_TitleClass: ScreenSpriteClass: ShaderTilemapClass: SoundManagerClass: SpriteClass: Sprite_ActorClass: Sprite_AnimationClass: Sprite_BalloonClass: Sprite_BaseClass: Sprite_BattlerClass: Sprite_ButtonClass: Sprite_CharacterClass: Sprite_DamageClass: Sprite_DestinationClass: Sprite_EnemyClass: Sprite_PictureClass: Sprite_StateIconClass: Sprite_StateOverlayClass: Sprite_TimerClass: Sprite_WeaponClass: Spriteset_BaseClass: Spriteset_BattleClass: Spriteset_MapClass: StageClass: StorageManagerClass: StringClass: TextManagerClass: TilemapClass: TilingSpriteClass: ToneFilterClass: ToneSpriteClass: TouchInputClass: UtilsClass: WeatherClass: WebAudioClass: WindowClass: WindowLayerClass: Window_ActorCommandClass: Window_BaseClass: Window_BattleActorClass: Window_BattleEnemyClass: Window_BattleItemClass: Window_BattleLogClass: Window_BattleSkillClass: Window_BattleStatusClass: Window_ChoiceListClass: Window_CommandClass: Window_DebugEditClass: Window_DebugRangeClass: Window_EquipCommandClass: Window_EquipItemClass: Window_EquipSlotClass: Window_EquipStatusClass: Window_EventItemClass: Window_GameEndClass: Window_GoldClass: Window_HelpClass: Window_HorzCommandClass: Window_ItemCategoryClass: Window_ItemListClass: Window_MapNameClass: Window_MenuActorClass: Window_MenuCommandClass: Window_MenuStatusClass: Window_MessageClass: Window_NameEditClass: Window_NameInputClass: Window_NumberInputClass: Window_OptionsClass: Window_PartyCommandClass: Window_SavefileListClass: Window_ScrollTextClass: Window_SelectableClass: Window_ShopBuyClass: Window_ShopCommandClass: Window_ShopNumberClass: Window_ShopSellClass: Window_ShopStatusClass: Window_SkillListClass: Window_SkillStatusClass: Window_SkillTypeClass: Window_StatusClass: Window_TitleCommandGlobalクラスツリー