Class: AudioManager
BGM, BGS, ME, SE を扱う静的クラス。
Properties:
Name |
Type |
Description |
masterVolume |
Number |
[static] 主音量 |
bgmVolume |
Number |
[static] BGM 音量 |
bgsVolume |
Number |
[static] BGS 音量 |
meVolume |
Number |
[static] ME 音量 |
seVolume |
Number |
[static] SE 音量 |
_bgmVolume |
Number |
[static] BGM 音量 |
_bgsVolume |
Number |
[static] BGS 音量 |
_meVolume |
Number |
[static] ME 音量 |
_seVolume |
Number |
[static] SE 音量 |
_currentBgm |
MV.AudioParameters |
[static] 現在の BGM |
_currentBgs |
MV.AudioParameters |
[static] 現在の BGS |
_bgmBuffer |
Html5AudioStatic | WebAudio |
[static] BGM バッファ |
_bgsBuffer |
Html5AudioStatic | WebAudio |
[static] BGS バッファ |
_meBuffer |
Html5AudioStatic | WebAudio |
[static] ME バッファ |
_seBuffers |
Array.<Html5AudioStatic | WebAudio> |
[static] SE バッファ |
_staticBuffers |
Array.<Html5AudioStatic | WebAudio> |
[static] 静的バッファ |
_replayFadeTime |
Number |
[static] リプレイフェード時間 |
_path |
String |
[static] 音声フォルダのパス(規定値: ‘audio/’) |
_blobUrl |
String |
[static] URL |
Methods
(static) audioFileExt () → {String}
音声ファイルの拡張子( ‘.ogg’, ‘.m4a’ )
(static) checkErrors ()
エラーチェック。
(static) checkWebAudioError (webAudio)
指定 Web オーディオのエラーチェック。
Parameters:
Name |
Type |
Description |
webAudio |
WebAudio |
Web オーディオ |
(static) createBuffer () → {Html5AudioStatic|WebAudio}
バッファの生成。
(static) createDecryptBuffer (url, bgm, pos opt)
復号されたバッファを生成。
Parameters:
(static) fadeInBgm (duration)
BGM のフェードイン。
Parameters:
Name |
Type |
Description |
duration |
Number |
フェードの継続時間 |
(static) fadeInBgs (duration)
BGS のフェードイン。
Parameters:
Name |
Type |
Description |
duration |
Number |
フェードの継続時間 |
(static) fadeOutBgm (duration)
BGM のフェードアウト。
Parameters:
Name |
Type |
Description |
duration |
Number |
フェードの継続時間 |
(static) fadeOutBgs (duration)
BGS のフェードアウト。
Parameters:
Name |
Type |
Description |
duration |
Number |
フェードの継続時間 |
(static) fadeOutMe (duration)
ME のフェードアウト。
Parameters:
Name |
Type |
Description |
duration |
Number |
フェードの継続時間 |
(static) isCurrentBgm (bgm) → {Boolean}
指定 BGM が現在の BGM か。
Parameters:
(static) isCurrentBgs (bgs) → {Boolean}
指定 BGS が現在の BGS か。
Parameters:
(static) isStaticSe (se) → {Boolean}
Parameters:
(static) loadStaticSe (se)
SE を読み込む。
Parameters:
(static) makeEmptyAudioObject () → {MV.AudioParameters}
空の音声オブジェクトを生成して返す。
(static) playBgm (bgm, pos opt)
BGM を再生。
Parameters:
(static) playBgs (bgs, pos opt)
BGS を再生。
Parameters:
(static) playEncryptedBgm (bgm, pos opt)
暗号化された BGM を再生。
Parameters:
(static) playMe (me)
ME を再生。
Parameters:
(static) playSe (se)
SE を再生。
Parameters:
(static) playStaticSe (se)
静的な SE を再生。
Parameters:
(static) replayBgm (bgm)
BGM をリプレイ。
Parameters:
(static) replayBgs (bgs)
BGS をリプレイ。
Parameters:
BGM の状態を保存。
BGS の状態を保存。
(static) shouldUseHtml5Audio () → {Boolean}
Html5Audio を使用する必要があるか。
(static) stopAll ()
全停止。
(static) stopBgm ()
BGM を停止。
(static) stopBgs ()
BGS を停止。
(static) stopMe ()
ME を停止。
(static) stopSe ()
SE を停止。
(static) updateBgmParameters (bgm)
BGM のパラメータをアップデート。
Parameters:
(static) updateBgsParameters (bgs)
BGS のパラメータをアップデート。
Parameters:
(static) updateBufferParameters (buffer, configVolume, audio)
バッファのパラメータをアップデート。
Parameters:
(static) updateCurrentBgm (bgm, pos)
現在の BGM をアップデート。
Parameters:
(static) updateCurrentBgs (bgs, pos)
現在の BGS をアップデート。
Parameters:
(static) updateMeParameters (me)
ME のパラメータをアップデート。
Parameters:
(static) updateSeParameters (buffer, se)
SE のパラメータをアップデート。
Parameters:
Menu
RPG ツクール MV JavaScript 非公式リファレンスClass: ArrayClass: AudioManagerClass: BattleManagerClass: BitmapClass: CacheEntryClass: CacheMapClass: ConfigManagerClass: DataManagerClass: DecrypterClass: Game_ActionClass: Game_ActionResultClass: Game_ActorClass: Game_ActorsClass: Game_BattlerClass: Game_BattlerBaseClass: Game_CharacterClass: Game_CharacterBaseClass: Game_CommonEventClass: Game_EnemyClass: Game_EventClass: Game_FollowerClass: Game_FollowersClass: Game_InterpreterClass: Game_ItemClass: Game_MapClass: Game_MessageClass: Game_PartyClass: Game_PictureClass: Game_PlayerClass: Game_ScreenClass: Game_SelfSwitchesClass: Game_SwitchesClass: Game_SystemClass: Game_TempClass: Game_TimerClass: Game_TroopClass: Game_UnitClass: Game_VariablesClass: Game_VehicleClass: GraphicsClass: Html5AudioClass: ImageCacheClass: ImageManagerClass: InputClass: JsonExClass: MV.AudioParametersClass: MV.BattleLogMethodClass: MV.BattleRewardsClass: MV.BattlerAnimationClass: MV.ColorClass: MV.CommandItemClass: MV.ConfigDataClass: MV.CssColorClass: MV.DatabaseFileClass: MV.MatrixClass: MV.MotionClass: MV.PluginSettingsClass: MV.SaveContentsClass: MV.SaveFileInfoClass: MV.TextStateClass: MV.ToneClass: MV.TouchInputEventsNamespace: MVClass: MathClass: NumberClass: PIXI.ContainerClass: PIXI.DisplayObjectClass: PIXI.GraphicsClass: PIXI.RendererClass: PIXI.SpriteClass: PluginManagerClass: PointClass: RPG.ActorClass: RPG.Animation.TimingClass: RPG.AnimationClass: RPG.ArmorClass: RPG.AudioFileClass: RPG.BaseItemClass: RPG.BattleEventPage.ConditionsClass: RPG.BattleEventPageClass: RPG.Class.LearningClass: RPG.ClassClass: RPG.CommonEventClass: RPG.DamageClass: RPG.EffectClass: RPG.Enemy.ActionClass: RPG.Enemy.DropItemClass: RPG.EnemyClass: RPG.EquipItemClass: RPG.EventClass: RPG.EventCommandClass: RPG.EventPage.ConditionsClass: RPG.EventPage.ImageClass: RPG.EventPageClass: RPG.ItemClass: RPG.Map.EncounterClass: RPG.MapClass: RPG.MapInfoClass: RPG.MetaDataClass: RPG.MoveCommandClass: RPG.MoveRouteClass: RPG.SkillClass: RPG.StateClass: RPG.System.AttackMotionClass: RPG.System.TermsClass: RPG.System.TestBattlerClass: RPG.System.VehicleClass: RPG.SystemClass: RPG.TilesetClass: RPG.TraitClass: RPG.Troop.MemberClass: RPG.TroopClass: RPG.UsableItemClass: RPG.WeaponNamespace: RPGClass: RectangleClass: RequestQueueClass: ResourceHandlerClass: SceneManagerClass: Scene_BaseClass: Scene_BattleClass: Scene_BootClass: Scene_DebugClass: Scene_EquipClass: Scene_FileClass: Scene_GameEndClass: Scene_GameoverClass: Scene_ItemClass: Scene_ItemBaseClass: Scene_LoadClass: Scene_MapClass: Scene_MenuClass: Scene_MenuBaseClass: Scene_NameClass: Scene_OptionsClass: Scene_SaveClass: Scene_ShopClass: Scene_SkillClass: Scene_StatusClass: Scene_TitleClass: ScreenSpriteClass: ShaderTilemapClass: SoundManagerClass: SpriteClass: Sprite_ActorClass: Sprite_AnimationClass: Sprite_BalloonClass: Sprite_BaseClass: Sprite_BattlerClass: Sprite_ButtonClass: Sprite_CharacterClass: Sprite_DamageClass: Sprite_DestinationClass: Sprite_EnemyClass: Sprite_PictureClass: Sprite_StateIconClass: Sprite_StateOverlayClass: Sprite_TimerClass: Sprite_WeaponClass: Spriteset_BaseClass: Spriteset_BattleClass: Spriteset_MapClass: StageClass: StorageManagerClass: StringClass: TextManagerClass: TilemapClass: TilingSpriteClass: ToneFilterClass: ToneSpriteClass: TouchInputClass: UtilsClass: WeatherClass: WebAudioClass: WindowClass: WindowLayerClass: Window_ActorCommandClass: Window_BaseClass: Window_BattleActorClass: Window_BattleEnemyClass: Window_BattleItemClass: Window_BattleLogClass: Window_BattleSkillClass: Window_BattleStatusClass: Window_ChoiceListClass: Window_CommandClass: Window_DebugEditClass: Window_DebugRangeClass: Window_EquipCommandClass: Window_EquipItemClass: Window_EquipSlotClass: Window_EquipStatusClass: Window_EventItemClass: Window_GameEndClass: Window_GoldClass: Window_HelpClass: Window_HorzCommandClass: Window_ItemCategoryClass: Window_ItemListClass: Window_MapNameClass: Window_MenuActorClass: Window_MenuCommandClass: Window_MenuStatusClass: Window_MessageClass: Window_NameEditClass: Window_NameInputClass: Window_NumberInputClass: Window_OptionsClass: Window_PartyCommandClass: Window_SavefileListClass: Window_ScrollTextClass: Window_SelectableClass: Window_ShopBuyClass: Window_ShopCommandClass: Window_ShopNumberClass: Window_ShopSellClass: Window_ShopStatusClass: Window_SkillListClass: Window_SkillStatusClass: Window_SkillTypeClass: Window_StatusClass: Window_TitleCommandGlobalクラスツリー