このページをGitHubで編集する

Class: ShaderTilemap

ShaderTilemap ()

new ShaderTilemap ()

描画モードが WebGL Mode の場合のタイルマップ。
バージョン1.3.0以降は、こっちが実際に使用されているクラスで、Tilemap の方は実質的に継承されるために存在する abstract(抽象)クラスになっている。
描画モードはF2キーを押して確かめられる。

Extends

Methods

_createLayers ()

レイヤーの生成。

_drawAutotile (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_drawNormalTile (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_drawShadow (shadowBits, dx, dy)

Parameters:
Name Type Description
shadowBits Number  
dx Number  
dy Number  

_drawTableEdge (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_drawTile (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_hackRenderer (renderer) → {PIXI.CanvasRenderer|PIXI.WebGLRenderer}

Uploads animation state in renderer

Parameters:
Name Type Description  
renderer PIXI.CanvasRenderer PIXI.WebGLRenderer pixi renderer
Returns:

pixi renderer

Type
PIXI.CanvasRenderer | PIXI.WebGLRenderer

_paintAllTiles (startX, startY)

Parameters:
Name Type Description
startX Number  
startY Number  

_paintTiles (startX, startY, x, y)

指定位置のタイルを描画。

Parameters:
Name Type Description
startX Number 始点のx座標
startY Number 始点のy座標
x Number x座標
y Number y座標

_updateLayerPositions (startX, startY)

Parameters:
Name Type Description
startX Number  
startY Number  

renderCanvas (renderer)

canvas によって描画する。

Parameters:
Name Type Description
renderer PIXI.CanvasRenderer pixi renderer

renderWebGL (renderer)

WebGL によって描画する。

Parameters:
Name Type Description
renderer PIXI.WebGLRenderer pixi renderer

updateTransform ()

変形のアップデート。

addChild (child) → {Object}

[super] コンテナに子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addChildAt (child, index) → {Object}

[super] コンテナの指定位置に子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
index Number 追加位置
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

initialize ()

オブジェクト生成時の初期化。

Inherited From:

isReady () → {Boolean}

描画準備ができているか。

Inherited From:
Returns:
Type
Boolean

refresh ()

画像の更新。

Overrides:

refreshTileset ()

タイルセットを更新。

Overrides:

removeChild (child) → {Object}

[super] コンテナから子オブジェクトを取り除く

Parameters:
Name Type Description
child Object 取り除くオブジェクト
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

removeChildAt (index) → {Object}

[super] コンテナの指定位置から子オブジェクトを取り除く

Parameters:
Name Type Description
index Number 取り除くオブジェクトの位置
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

setData (width, height, data)

タイルマップのデータを設定。

Parameters:
Name Type Description
width Number マップの幅(タイル数)
height Number マップの高さ(タイル数)
data Array 一次元配列によるマップのデータ
Inherited From:

update ()

フレーム毎のタイルマップのアップデート。

Inherited From:

updateTransform ()

変形をアップデート。

Overrides:


Documentation generated by JSDoc 3.5.5

Menu

  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー