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Class: ShaderTilemap

ShaderTilemap ()

new ShaderTilemap ()

描画モードが WebGL Mode の場合のタイルマップ。
バージョン1.3.0以降は、こっちが実際に使用されているクラスで、Tilemap の方は実質的に継承されるために存在する abstract(抽象)クラスになっている。
描画モードはF2キーを押して確かめられる。

Extends

Methods

_createLayers ()

レイヤーの生成。

_drawAutotile (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_drawNormalTile (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_drawShadow (shadowBits, dx, dy)

Parameters:
Name Type Description
shadowBits Number  
dx Number  
dy Number  

_drawTableEdge (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_drawTile (layers, tileId, dx, dy)

Parameters:
Name Type Description
layers Array  
tileId Number  
dx Number  
dy Number  

_hackRenderer (renderer) → {PIXI.CanvasRenderer|PIXI.WebGLRenderer}

Uploads animation state in renderer

Parameters:
Name Type Description  
renderer PIXI.CanvasRenderer PIXI.WebGLRenderer pixi renderer
Returns:

pixi renderer

Type
PIXI.CanvasRenderer | PIXI.WebGLRenderer

_paintAllTiles (startX, startY)

Parameters:
Name Type Description
startX Number  
startY Number  

_paintTiles (startX, startY, x, y)

指定位置のタイルを描画。

Parameters:
Name Type Description
startX Number 始点のx座標
startY Number 始点のy座標
x Number x座標
y Number y座標

_updateLayerPositions (startX, startY)

Parameters:
Name Type Description
startX Number  
startY Number  

renderCanvas (renderer)

canvas によって描画する。

Parameters:
Name Type Description
renderer PIXI.CanvasRenderer pixi renderer

renderWebGL (renderer)

WebGL によって描画する。

Parameters:
Name Type Description
renderer PIXI.WebGLRenderer pixi renderer

updateTransform ()

変形のアップデート。

addChild (child) → {Object}

[super] コンテナに子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addChildAt (child, index) → {Object}

[super] コンテナの指定位置に子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
index Number 追加位置
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

initialize ()

オブジェクト生成時の初期化。

Inherited From:

isReady () → {Boolean}

描画準備ができているか。

Inherited From:
Returns:
Type
Boolean

refresh ()

画像の更新。

Overrides:

refreshTileset ()

タイルセットを更新。

Overrides:

removeChild (child) → {Object}

[super] コンテナから子オブジェクトを取り除く

Parameters:
Name Type Description
child Object 取り除くオブジェクト
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

removeChildAt (index) → {Object}

[super] コンテナの指定位置から子オブジェクトを取り除く

Parameters:
Name Type Description
index Number 取り除くオブジェクトの位置
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

setData (width, height, data)

タイルマップのデータを設定。

Parameters:
Name Type Description
width Number マップの幅(タイル数)
height Number マップの高さ(タイル数)
data Array 一次元配列によるマップのデータ
Inherited From:

update ()

フレーム毎のタイルマップのアップデート。

Inherited From:

updateTransform ()

変形をアップデート。

Overrides:


Documentation generated by JSDoc 3.5.5

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