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Class: SoundManager

[効果音]で設定された音声を管理する静的クラス。データは大域変数 $dataSystem(RPG.System) の sounds プロパティに記録されている。

Methods

(static) loadSystemSound (n)

指定番号の音声を読み込む。

Parameters:
Name Type Description
n Number 音声番号

(static) playActorCollapse ()

[味方戦闘不能]を再生。

(static) playActorDamage ()

[味方ダメージ]を再生。

(static) playBattleStart ()

[戦闘開始]を再生。

(static) playBossCollapse1 ()

[ボス消滅1]を再生。

(static) playBossCollapse2 ()

[ボス消滅2]を再生。

(static) playBuzzer ()

[ブザー]を再生。

(static) playCancel ()

[キャンセル]を再生。

(static) playCursor ()

[カーソル]を再生。

(static) playEnemyAttack ()

[敵攻撃]を再生。

(static) playEnemyCollapse ()

[敵消滅]を再生。

(static) playEnemyDamage ()

[敵ダメージ]を再生。

(static) playEquip ()

[装備]を再生。

(static) playEscape ()

[逃走]を再生。

(static) playEvasion ()

[]を再生。

(static) playLoad ()

[ロード]を再生。

(static) playMagicEvasion ()

[魔法回避]を再生。

(static) playMiss ()

[ミス]を再生。

(static) playOk ()

[決定]を再生。

(static) playRecovery ()

[回復]を再生。

(static) playReflection ()

[魔法反射]を再生。

(static) playSave ()

[セーブ]を再生。

(static) playShop ()

[ショップ]を再生。

(static) playSystemSound (n)

指定番号の音声を再生。

Parameters:
Name Type Description
n Number 音声番号

(static) playUseItem ()

[アイテム使用]を再生。

(static) playUseSkill ()

[スキル使用]を再生。

(static) preloadImportantSounds ()

重要な音声をプリロード。


Documentation generated by JSDoc 3.5.5

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