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Class: Window_MenuCommand

Extends: Window_Command

new Window_MenuCommand (x, y)

メニューコマンド( [アイテム][スキル][装備][ステータス][オプション][セーブ][ゲーム終了] )のウィンドウ。

Parameters:

Name Type Description
x Number x座標(ピクセル)
y Number y座標(ピクセル)

Properties:

Name Type Description
_lastCommandSymbol String [Static] [コマンド記憶]用シンボル

Inherited From

PIXI.DisplayObject

PIXI.Container

Window

Window_Base

Window_Selectable

Window_Command

Methods

(static) initCommandPosition ()

コマンド位置の初期化。

addFormationCommand ()

利用可能なら[並び替え]コマンドを追加。

addMainCommands ()

[メニューコマンド]でチェックされているならメインコマンド( [アイテム][スキル][装備][ステータス] )を追加。

addOriginalCommands ()

プラグインでオリジナルのコマンドを追加する際に利用。

addOptionsCommand ()

利用可能なら[オプション]コマンドを追加。

addSaveCommand ()

[メニューコマンド]でチェックされているなら[セーブ]コマンドを追加。

addGameEndCommand ()

ゲーム終了可能なら[ゲーム終了]コマンドを追加。

areMainCommandsEnabled () → {Boolean}

メインコマンド( [アイテム][スキル][装備][ステータス] )が使用可能(パーティメンバがいる)か。

initialize ()

Overrides: Window_Command

isFormationEnabled () → {Boolean}

[メニューコマンド]でチェックされているかつパーティメンバーが複数いて、[並べ替え]が利用可能か。

isGameEndEnabled () → {Boolean}

[ゲーム終了]が利用可能か(規定値: true)

isOptionsEnabled () → {Boolean}

[オプション]が利用可能か(規定値: true)

isSaveEnabled () → {Boolean}

[メニューコマンド]でチェックされているかつイベントの[テスト]実行ではなく、[セーブ]が利用可能か。

makeCommandList ()

Overrides: Window_Command

needsCommand (name) → {Boolean}

[メニューコマンド]でチェックされているか。

Parameters:
Name Type Description
name String コマンド名( ‘item’, ‘skill’, ‘equip’, ‘status’, ‘formation’, ‘save’ )

numVisibleRows () → {Number}

Overrides: Window_Command

processOk ()

Overrides: Window_Command

selectLast ()

前に選んだメニューを選ぶ。

windowWidth () → {Number}

Overrides: Window_Command


Documentation generated by JSDoc 3.5.5

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