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Class: Window_ShopStatus

Extends: Window_Base

new Window_ShopStatus (x, y, width, height)

[ショップの処理]でアイテム選択時に[持っている数]やパーティメンバの装備可不可が表示されるウィンドウ。

関連クラス: Scene_Shop, Window_ShopBuy, Window_ShopNumber

Parameters:

Name Type Description
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)
width Number 幅(ピクセル)
height Number 高さ(ピクセル)

Properties:

Name Type Description
_item RPG.BaseItem アイテム情報
_pageIndex Number ページ番号

Inherited From

PIXI.DisplayObject

PIXI.Container

Window

Window_Base

Methods

changePage ()

現在のページを変更。

currentEquippedItem (actor, etypeId) → {RPG.EquipItem}

指定アクター・装備位置の装備アイテム情報を返す。

Parameters:
Name Type Description
actor Game_Actor アクター
etypeId Number 装備タイプ ID

drawActorEquipInfo (x, y, actor)

アクターの装備情報を描く。

Parameters:
Name Type Description
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)
actor Game_Actor アクター

drawActorParamChange (x, y, actor, item1)

パラメータの変動を描く。

Parameters:
Name Type Description
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)
actor Game_Actor アクター
item1 RPG.EquipItem 装備情報

drawEquipInfo (x, y)

装備情報を描く。

Parameters:
Name Type Description
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)

drawPossession (x, y)

所持品を描く。

Parameters:
Name Type Description
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)

initialize (x, y, width, height)

Overrides: Window_Base.initialize (x, y, width, height)

isEquipItem () → {Boolean}

装備アイテムか。

isPageChangeEnabled () → {Boolean}

ページの変更が可能か。

isPageChangeRequested () → {Boolean}

ページの変更が要求されたか。

isTouchedInsideFrame () → {Boolean}

枠内をタッチされたか。

maxPages () → {Number}

最後のページ番号を返す。

pageSize () → {Number}

ページあたりの項目数を返す。

paramId () → {Number}

パラメータ ID を返す。

refresh ()

再描画

setItem (item)

アイテムを設定する。

Parameters:
Name Type Description
item RPG.BaseItem アイテム情報

statusMembers () → {Array.<Game_Actor>}

メンバーの配列を返す。

update ()

Overrides: Window_Base.update ()

updatePage ()

ページをアップデート。

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