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Class: Spriteset_Base

(abstract) Spriteset_Base ()

(abstract) new Spriteset_Base ()

複数のスプライトを組み合わせて使うクラス。

Spriteset_MapSpriteset_Battle のスーパークラス。

Properties:
Name Type Description
_tone Array.<Number> 色調
_baseSprite Sprite 基本スプライト
_blackScreen ScreenSprite  
_toneFilter ToneFilter  
_toneSprite ToneSprite  
_pictureContainer Sprite  
_timerSprite Sprite_Timer  
_flashSprite ScreenSprite  
_fadeSprite ScreenSprite  

Extends

Inherited From

PIXI.DisplayObject

PIXI.Container

PIXI.Sprite

Sprite

Methods

createBaseSprite ()

基本スプライトを生成。

createCanvasToneChanger ()

canvas 色調変更を生成。

createLowerLayer ()

基本スプライトを含む下レイヤを生成。

createPictures ()

画像スプライトを生成。

createScreenSprites ()

画面スプライトを生成。

createTimer ()

タイマースプライトを生成。

createToneChanger ()

色調補正スプライトを生成。

createUpperLayer ()

画像, タイマー, スクリーンスプライトを含む上レイヤを生成。

createWebGLToneChanger ()

WebGL 色調変更を生成。

initialize ()

オブジェクト生成時の初期化。

Overrides

Sprite.initialize()

update ()

フレーム毎のアップデート。

Overrides

Sprite.update()

updateCanvasToneChanger ()

canvas 色調変更をアップデート。

updatePosition ()

位置をアップデート。

updateScreenSprites ()

画面スプライトをアップデート。

updateToneChanger ()

色調変更をアップデート。

updateWebGLToneChanger ()

WebGL 色調変更をアップデート。


Documentation generated by JSDoc 3.5.5

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  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
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  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
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  • Class: Graphics
  • Class: Html5Audio
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  • Class: PluginSettings
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  • Class: TextState
  • Class: TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
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  • Class: Vehicle
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  • Class: Tileset
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  • Class: UsableItem
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  • Class: Rectangle
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  • Class: SceneManager
  • Class: Scene_Base
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  • Class: Scene_Boot
  • Class: Scene_Debug
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  • Class: Scene_GameEnd
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  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Member
  • Class: Utils
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  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
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  • Class: Window_Gold
  • Class: Window_Help
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  • Class: Window_ItemList
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  • Class: Window_MenuActor
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  • Class: Window_MenuStatus
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  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
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  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
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  • Class: Window_SkillType
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