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Class: Scene_Equip

Scene_Equip ()

new Scene_Equip ()

The scene class of the equipment screen.

Properties:
Name Type Description
_statusWindow Window_EquipStatus  
_commandWindow Window_EquipCommand  
_slotWindow Window_EquipSlot  
_itemWindow Window_EquipItem  

Extends

Methods

actor () → {Game_Actor}

Returns the current game actor.

Inherited From:
Returns:
Type
Game_Actor

addChild (child) → {Object}

[super] 子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addChildAt (child, index) → {Object}

[super] 指定位置に子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
index Number 追加位置
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addWindow (Window)

ウィンドウレイヤーにウィンドウを追加。

Parameters:
Name Type Description
Window   追加するウィンドウ
Inherited From:

attachReservation ()

キューに予約を追加。

Inherited From:

checkGameover ()

ゲームオーバー状態か検査。

Inherited From:

commandClear ()

commandEquip ()

Handler for the equip command.

commandOptimize ()

Handler for the optimize command.

create ()

Overrides:

createCommandWindow ()

Creates the status window within the equip scene.

createFadeSprite ()

フェード用のスプライトを生成。

Inherited From:

createHelpWindow ()

Creates the help window.

Inherited From:

createItemWindow ()

Creates the item window within the equip scene.

createSlotWindow ()

Creates the slot window within the equip scene.

createStatusWindow ()

Creates the status window within the equip scene.

createWindowLayer ()

ウィンドウレイヤーWindowLayer を生成。

Inherited From:

detachReservation ()

キューから予約を削除。

Inherited From:

fadeOutAll ()

全ての映像と音声を、遅い速度でフェードアウト。

Inherited From:

fadeSpeed () → {Number}

フェード速度を返す。

Inherited From:
Returns:
Type
Number

initialize ()

オブジェクト生成時の初期化。

Overrides:

isActive () → {Boolean}

シーンがアクティブか。

Inherited From:
Returns:
Type
Boolean

isBusy () → {Boolean}

フェード動作中か。

Inherited From:
Returns:
Type
Boolean

isReady () → {Boolean}

シーンの準備ができているか。

Inherited From:
Returns:
Type
Boolean

nextActor ()

Moves to the next actor in the party.

Inherited From:

onActorChange ()

Overrides:

onItemCancel ()

onItemOk ()

onSlotCancel ()

onSlotOk ()

popScene ()

シーンを引き出す(pop)。

Inherited From:

previousActor ()

Moves to the previous actor in the party.

Inherited From:

refreshActor ()

Refreshes the actor within the equip scene.

removeChild (child) → {Object}

[super] 子オブジェクトを取り除く。

Parameters:
Name Type Description
child Object 取り除くオブジェクト
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

removeChildAt (index) → {Object}

[super] 指定位置にある子オブジェクトを取り除く。

Parameters:
Name Type Description
index Number 取り除く位置
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

setBackgroundOpacity (opacity)

Parameters:
Name Type Description
opacity Number  
Inherited From:

slowFadeSpeed () → {Number}

遅いフェード速度を返す。

Inherited From:
Returns:

Return the fade speed

Type
Number

start ()

シーンの開始。

Inherited From:

startFadeIn (duration opt, white opt)

フェードインの要求。

Parameters:
Name Type Attributes Default Description
duration Number 30 フェードインにかける時間
white Boolean false 白で[フェード]するか(falseだと黒)
Inherited From:

startFadeOut (duration opt, white opt)

フェードアウトの要求。

Parameters:
Name Type Attributes Default Description
duration Number 30 フェードアウトにかける時間
white Boolean false 白で[フェード]するか(falseだと黒)
Inherited From:

stop ()

シーンの停止。

Inherited From:

terminate ()

遷移前のシーン中断。

Inherited From:

update ()

フレーム毎のアップデート。

Inherited From:

updateActor ()

Updates the current actor.

Inherited From:

updateChildren ()

子オブジェクトのアップデート。

Inherited From:

updateFade ()

フェードのアップデート。

Inherited From:


Documentation generated by JSDoc 3.5.5

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