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Class: RPG.System

データベース JSONファイル 大域変数 オブジェクト
[システム] System.json $dataSystem  

関連クラス: Game_System

Properties:

Name Type Description
gameTitle String [ゲームタイトル]
versionId Number RPGメーカーMVによって自動的に保存されるバージョンID
locale String 地域設定 ja_JP, en_US, zh_CN, zh_TW, ko_KR, ru_RU
partyMembers Array.<Number> [初期パーティ] アクターIDの配列
currencyUnit String [通貨単位]
windowTone Array.<Number> [ウィンドウカラー]
attackMotions Array.<RPG.System.AttackMotion> [[SV]攻撃モーション]の配列
elements Array.<String> 属性IDに対応する名称の配列
equipTypes Array.<String> 装備タイプIDに対応する名称の配列
skillTypes Array.<String> スキルタイプIDに対応する名称の配列
weaponTypes Array.<String> 武器タイプIDに対応する名称の配列
armorTypes Array.<String> 防具タイプIDに対応する名称の配列
switches Array.<String> [スイッチ]の名前の配列(0位置は空文字列)
variables Array.<String> [変数]の名前の配列(0位置は空文字列)
boat RPG.System.Vehicle [小型船]の設定
ship RPG.System.Vehicle [大型船]の設定
airship RPG.System.Vehicle [飛行船]の設定
title1Name String タイトル画面の背景画像(拡張子を含まない)
title2Name String タイトル画面の枠画像(拡張子を含まない)
optDrawTitle Boolean [ゲームタイトルの描画]
optTransparent Boolean [透明状態で開始]
optFollowers Boolean [パーティの隊列歩行]
optSlipDeath Boolean [スリップダメージで戦闘不能]
optFloorDeath Boolean [床ダメージで戦闘不能]
optDisplayTp Boolean [バトル画面でTPを表示]
optExtraExp Boolean [控えメンバーも経験値を獲得]
optSideView Boolean [サイドビュー戦闘を使用]
titleBgm RPG.AudioFile [音楽 - タイプ - タイトル]
battleBgm RPG.AudioFile [音楽 - タイプ - 戦闘]
battleEndMe RPG.AudioFile [音楽 - タイプ - 勝利]
gameoverMe RPG.AudioFile [音楽 - タイプ - ゲームオーバー]
sounds Array.<RPG.AudioFile> [効果音]の音声データの配列
startMapId Number プレイヤーの [初期位置] のマップID
startX Number プレイヤーの [初期位置] のx座標(タイル数)
startY Number プレイヤーの [初期位置] のy座標(タイル数)
terms RPG.System.Terms [用語]
testBattlers Array.<RPG.System.TestBattler> 戦闘テスト用のパーティ
testTroopId Number 戦闘テスト用の敵グループID
battleback1Name String 戦闘テスト用の背景画像1(拡張子を含まない)
battleback2Name String 戦闘テスト用の背景画像2(拡張子を含まない)
battlerName String アニメーション制作時の背景画像(拡張子を含まない)
battlerHue Number アニメーション制作時の敵の色相(0〜360)
editMapId Number 最後に編集中だったマップID

Classes


Documentation generated by JSDoc 3.5.5

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  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
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