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Class: Game_Picture

new Game_Picture ()

データ スプライト
[ピクチャ] Sprite_Picture

[ピクチャ]( img/pictures/ フォルダの画像 )関連イベントコマンドに使われる、画像の座標や加工情報。

関連クラス: Game_Screen

Properties:

Name Type Description
_name String ファイル名
_origin Number [原点]
_x Number x 座標(ピクセル)
_y Number y 座標(ピクセル)
_scaleX Number x 拡大率
_scaleY Number y 拡大率
_opacity Number [不透明度](0〜255)
_blendMode Number [合成方法]
_targetX Number 目標 x 座標
_targetY Number 目標 y 座標
_targetScaleX Number 目標拡大率(幅)
_targetScaleY Number 目標拡大率(高さ)
_targetOpacity Number 目標不透明度(0〜255)
_duration Number 継続時間(フレーム)
_tone MV.Tone [色調]
_toneTarget MV.Tone 色調目標
_toneDuration Number 色調の継続時間
_angle Number 回転角(度)
_rotationSpeed Number 回転速度

原点

画面に対して、どの位置に表示するか指定するための番号。

番号 説明
0 左上
1 中央

Methods

angle () → {Number}

回転角度を返す。

blendMode () → {Number}

[合成方法]を返す。

erase ()

画像を消去。

initBasic ()

基本的な初期化。

initialize ()

オブジェクト生成時の初期化。

initRotation ()

回転を初期化。

initTarget ()

目標を初期化。

initTone ()

[色調]を初期化。

move (origin, x, y, scaleX, scaleY, opacity, blendMode, duration)

指定位置へ移動。

Parameters:
Name Type Description
origin Number [原点]
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)
scaleX Number 拡大率[幅]
scaleY Number 拡大率[高さ]
opacity Number [不透明度](0〜255)
blendMode Number [合成方法]
duration Number 継続時間(フレーム)

name () → {String}

ファイル名を返す。

opacity () → {Number}

[不透明度](0〜255)を返す。

origin () → {Number}

[原点]を返す。

rotate (speed)

指定速度で回転。

Parameters:
Name Type Description
speed Number 速度

scaleX () → {Number}

拡大率(幅)を返す。

scaleY () → {Number}

拡大率(高さ)を返す。

show (name, origin, x, y, scaleX, scaleY, opacity, blendMode)

指定した位置に表示。

Parameters:
Name Type Description
name String 名前
origin Number [原点]
x Number x 座標(ピクセル)
y Number y 座標(ピクセル)
scaleX Number 拡大率[幅]
scaleY Number 拡大率[高さ]
opacity Number [不透明度](0〜255)
blendMode Number [合成方法]

tint (tone, duration)

Parameters:
Name Type Description
tone MV.Tone 色調
duration Number 継続時間(フレーム)

tone () → {MV.Tone}

色調を返す。

update ()

フレーム毎の画像のアップデート。

updateMove ()

移動のアップデート。

updateRotation ()

回転のアップデート。

updateTone ()

[色調]のアップデート。

x () → {Number}

x 座標(ピクセル)を返す。

y () → {Number}

y 座標(ピクセル)を返す。

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