このページをGitHubで編集する

Class: Scene_Save

Scene_Save ()

new Scene_Save ()

The scene class of the save screen.

Extends

Methods

activateListWindow ()

Inherited From:

actor () → {Game_Actor}

Returns the current game actor.

Inherited From:
Returns:
Type
Game_Actor

addChild (child) → {Object}

[super] 子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addChildAt (child, index) → {Object}

[super] 指定位置に子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
index Number 追加位置
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addWindow (Window)

ウィンドウレイヤーにウィンドウを追加。

Parameters:
Name Type Description
Window   追加するウィンドウ
Inherited From:

attachReservation ()

キューに予約を追加。

Inherited From:

checkGameover ()

ゲームオーバー状態か検査。

Inherited From:

create ()

Inherited From:

createFadeSprite ()

フェード用のスプライトを生成。

Inherited From:

createHelpWindow ()

Inherited From:

createListWindow ()

Inherited From:

createWindowLayer ()

ウィンドウレイヤーWindowLayer を生成。

Inherited From:

detachReservation ()

キューから予約を削除。

Inherited From:

fadeOutAll ()

全ての映像と音声を、遅い速度でフェードアウト。

Inherited From:

fadeSpeed () → {Number}

フェード速度を返す。

Inherited From:
Returns:
Type
Number

firstSavefileIndex () → {Number}

Returns the index of the first save file within the save scene.

Overrides:
Returns:
Type
Number

helpWindowText () → {String}

Overrides:
Returns:
Type
String

initialize ()

オブジェクト生成時の初期化。

Overrides:

isActive () → {Boolean}

シーンがアクティブか。

Inherited From:
Returns:
Type
Boolean

isBusy () → {Boolean}

フェード動作中か。

Inherited From:
Returns:
Type
Boolean

isReady () → {Boolean}

シーンの準備ができているか。

Inherited From:
Returns:
Type
Boolean

mode () → {String}

Returns the mode of the save scene.

Overrides:
Returns:
Type
String

nextActor ()

Moves to the next actor in the party.

Inherited From:

onActorChange ()

Inherited From:

onSaveFailure ()

Handler for when save fails.

onSavefileOk ()

Handler for when a save file is confirmed within the save scene.

Overrides:

onSaveSuccess ()

Handler for when save is a success.

popScene ()

シーンを引き出す(pop)。

Inherited From:

previousActor ()

Moves to the previous actor in the party.

Inherited From:

removeChild (child) → {Object}

[super] 子オブジェクトを取り除く。

Parameters:
Name Type Description
child Object 取り除くオブジェクト
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

removeChildAt (index) → {Object}

[super] 指定位置にある子オブジェクトを取り除く。

Parameters:
Name Type Description
index Number 取り除く位置
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

savefileId ()

Returns the current savefileId.

Inherited From:

setBackgroundOpacity (opacity)

Parameters:
Name Type Description
opacity Number  
Inherited From:

slowFadeSpeed () → {Number}

遅いフェード速度を返す。

Inherited From:
Returns:

Return the fade speed

Type
Number

start ()

Inherited From:

startFadeIn (duration opt, white opt)

フェードインの要求。

Parameters:
Name Type Attributes Default Description
duration Number 30 フェードインにかける時間
white Boolean false 白で[フェード]するか(falseだと黒)
Inherited From:

startFadeOut (duration opt, white opt)

フェードアウトの要求。

Parameters:
Name Type Attributes Default Description
duration Number 30 フェードアウトにかける時間
white Boolean false 白で[フェード]するか(falseだと黒)
Inherited From:

stop ()

シーンの停止。

Inherited From:

terminate ()

遷移前のシーン中断。

Inherited From:

update ()

フレーム毎のアップデート。

Inherited From:

updateActor ()

Updates the current actor.

Inherited From:

updateChildren ()

子オブジェクトのアップデート。

Inherited From:

updateFade ()

フェードのアップデート。

Inherited From:


Documentation generated by JSDoc 3.5.5

Menu

  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: AudioParameters
  • Class: BattleLogMethod
  • Class: BattleRewards
  • Class: BattlerAnimation
  • Class: CommandItem
  • Class: ConfigData
  • Class: DatabaseFile
  • Class: Matrix
  • Class: Motion
  • Class: PluginSettings
  • Class: SaveContents
  • Class: SaveFileInfo
  • Class: TextState
  • Class: TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: Actor
  • Class: Timing
  • Class: Animation
  • Class: Armor
  • Class: AudioFile
  • Class: BaseItem
  • Class: Conditions
  • Class: BattleEventPage
  • Class: Learning
  • Class: Class
  • Class: CommonEvent
  • Class: Damage
  • Class: Effect
  • Class: Action
  • Class: DropItem
  • Class: Enemy
  • Class: EquipItem
  • Class: Event
  • Class: EventCommand
  • Class: Conditions
  • Class: Image
  • Class: EventPage
  • Class: Item
  • Class: Encounter
  • Class: Map
  • Class: MapInfo
  • Class: MetaData
  • Class: MoveCommand
  • Class: MoveRoute
  • Class: Skill
  • Class: State
  • Class: AttackMotion
  • Class: Terms
  • Class: TestBattler
  • Class: Vehicle
  • Class: System
  • Class: Tileset
  • Class: Trait
  • Class: Troop
  • Class: UsableItem
  • Class: Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Member
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー