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Class: RPG.Effect

アイテムやスキルの[使用効果]のデータ。

関連クラス: Game_Action, RPG.UsableItem

Properties:

Name Type Description
code Number [使用効果]コード (下表を参照)
dataId Number code 毎に意味の異なる ID
value1 Number code 毎に意味の異なる値 1
value2 Number code 毎に意味の異なる値 2

code

code は Game_Action の定数として定義されている。例えば、Game_Action.EFFECT_RECOVER_HPのような形で使う。
下表で、01 のようなイタリック部分は、数字が入っているが未使用。

[回復]

code 定数 使用効果 dataId value1 value2
11 EFFECT_RECOVER_HP HP 回復 0 回復量 % (0〜100) 回復量 (固定値)
12 EFFECT_RECOVER_MP MP 回復 0 回復量 % (0〜100) 回復量 (固定値)
13 EFFECT_GAIN_TP TP 増加 0 増加量(固定値) 0

[ステート]

code 定数 使用効果 dataId value1 value2
21 EFFECT_ADD_STATE ステート付加 ステート ID 確率 % (0〜100) 0
22 EFFECT_REMOVE_STATE ステート解除 ステート ID 確率 % (0〜100) 0

[能力値]

code 定数 使用効果 dataId value1 value2
31 EFFECT_ADD_BUFF 強化 能力値 ID ターン数(1 ~ 1000) 0
32 EFFECT_ADD_DEBUFF 弱体 能力値 ID ターン数(1 ~ 1000) 0
33 EFFECT_REMOVE_BUFF 強化の解除 能力値 ID 1 0
34 EFFECT_REMOVE_DEBUFF 弱体の解除 能力値 ID 1 0

[その他]

code 定数 使用効果 dataId value1 value2
41 EFFECT_SPECIAL [特殊効果] 特殊効果 ID 1 0
42 EFFECT_GROW 成長 能力値 ID 上昇値 0
43 EFFECT_LEARN_SKILL スキル習得 スキル ID 1 0
44 EFFECT_COMMON_EVENT コモンイベント コモンイベント ID 1 0
特殊効果 ID
dataId 定数 使用効果
0 SPECIAL_EFFECT_ESCAPE 逃げる
dataId:コモンイベント ID

$dataCommonEvents (CommonEvent の配列)の番号。

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