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Class: RPG.Effect

アイテムやスキルの[使用効果]のデータ。

RPG.UsableItem の effects プロパティが持っている。

Properties:

Name Type Description
code Number [使用効果]コード (下表を参照)
dataId Number code 毎に意味の異なるID
value1 Number code 毎に意味の異なる値1
value2 Number code 毎に意味の異なる値2

code

code は Game_Action の定数として定義されている。例えば、Game\_Action.EFFECT\_RECOVER\_HPのような形で使う。
下表で、01 のようなイタリック部分は、数字が入っているが未使用。

[回復]

code 使用効果 dataId value1 value2
EFFECT_RECOVER_HP:11 HP回復 0 回復量 % (0〜100) 回復量 (固定値)
EFFECT_RECOVER_MP:12 MP回復 0 回復量 % (0〜100) 回復量 (固定値)
EFFECT_GAIN_TP:13 TP増加 0 増加量(固定値) 0

[ステート]

code 使用効果 dataId value1 value2
EFFECT_ADD_STATE:21 ステート付加 ステートID 確率 % (0〜100) 0
EFFECT_REMOVE_STATE:22 ステート解除 ステートID 確率 % (0〜100) 0

[能力値]

code 使用効果 dataId value1 value2
EFFECT_ADD_BUFF:31 強化 能力値ID ターン数(1~1000) 0
EFFECT_ADD_DEBUFF:32 弱体 能力値ID ターン数(1~1000) 0
EFFECT_REMOVE_BUFF:33 強化の解除 能力値ID 1 0
EFFECT_REMOVE_DEBUFF:34 弱体の解除 能力値ID 1 0

[その他]

code 使用効果 dataId value1 value2
EFFECT_SPECIAL:41 特殊効果 SPECIAL_EFFECT_ESCAPE:0逃げる 1 0
EFFECT_GROW:42 成長 能力値ID 上昇値 0
EFFECT_LEARN_SKILL:43 スキル習得 スキルID 1 0
EFFECT_COMMON_EVENT:44 コモンイベント コモンイベントID 1 0
dataId:コモンイベントID

$dataCommonEvents (CommonEvent の配列)の番号。


Documentation generated by JSDoc 3.5.5

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