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Class: Effect

namespace RPG

アイテムやスキルの[使用効果]のデータ。

RPG.UsableItem の effects プロパティが持っている。

Properties:
Name Type Description
code Number [使用効果]コード (下表を参照)
dataId Number code 毎に意味の異なるID
value1 Number code 毎に意味の異なる値1
value2 Number code 毎に意味の異なる値2

codeと対応するデータ形式

下表で、01 のようなイタリック部分は、数字が入っているが未使用。

[回復]
code 使用効果 dataId value1 value2
11 HP回復 0 回復量 % (0〜100) 回復量 (固定値)
12 MP回復 0 回復量 % (0〜100) 回復量 (固定値)
13 TP増加 0 増加量(固定値) 0
[ステート]
code 使用効果 dataId value1 value2
21 ステート付加 ステートID 確率 % (0〜100) 0
22 ステート解除 ステートID 確率 % (0〜100) 0
[能力値]
code 使用効果 dataId value1 value2
31 強化 能力値ID ターン数(1~1000) 0
32 弱体 能力値ID ターン数(1~1000) 0
33 強化の解除 能力値ID 1 0
34 弱体の解除 能力値ID 1 0
[その他]
code 使用効果 dataId value1 value2
41 特殊効果 0:逃げる 1 0
42 成長 能力値ID 上昇値 0
43 スキル習得 スキルID 1 0
44 コモンイベント コモンイベントID 1 0
dataId:ステートID

$dataStates (State の配列)のid。

下表はデフォルトの値。

ID [ステート]
0 通常攻撃(21:ステート付加のみ)
1 戦闘不能
2 防御
3 不死身
4
5 暗闇
6 沈黙
7 激昂
8 混乱
9 魅了
10 睡眠
dataId:能力値ID
ID [能力値]
0 最大HP
1 最大MP
2 攻撃力
3 防御力
4 魔法力
5 魔法防御
6 敏捷性
7
dataId:スキルID

$dataSkills (RPG.Skill の配列)の番号。

dataId:コモンイベントID

$dataCommonEvents (CommonEvent の配列)の番号。


Documentation generated by JSDoc 3.5.5

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  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
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  • Class: Game_ActionResult
  • Class: Game_Actor
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  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
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