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Class: Scene_Battle

Scene_Battle ()

new Scene_Battle ()

The scene class of the battle screen.

Properties:
Name Type Description
_spriteset Spriteset_Battle  
_statusWindow Window_BattleStatus  
_partyCommandWindow Window_PartyCommand  
_actorCommandWindow Window_ActorCommand  
_skillWindow Window_BattleSkill  
_itemWindow Window_BattleItem  
_actorWindow Window_BattleActor  
_enemyWindow Window_BattleEnemy  
_logWindow Window_BattleLog  
_helpWindow Window_Help  
_messageWindow Window_Message  
_scrollTextWindow Window_ScrollText  

Extends

Methods

addChild (child) → {Object}

[super] 子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addChildAt (child, index) → {Object}

[super] 指定位置に子オブジェクトを追加。

Parameters:
Name Type Description
child Object 追加するオブジェクト
index Number 追加位置
Inherited From:
Returns:

追加されたオブジェクト

Type
Object

addWindow (Window)

ウィンドウレイヤーにウィンドウを追加。

Parameters:
Name Type Description
Window   追加するウィンドウ
Inherited From:

attachReservation ()

キューに予約を追加。

Inherited From:

changeInputWindow ()

checkGameover ()

ゲームオーバー状態か検査。

Inherited From:

commandAttack ()

Handler for the attack command.

commandEscape ()

Handler for the escape command on battle start.

commandFight ()

Handler for the fight command on battle start..

commandGuard ()

Handler for the guard command.

commandItem ()

Handler for the item command.

commandSkill ()

Handler for the skill command.

create ()

Overrides:

createActorCommandWindow ()

Creates the actor command window.

createActorWindow ()

Creates the actor window.

createAllWindows ()

Creates all the windows within the battle scene.

createDisplayObjects ()

Creates all the display objects including: the spritesheet, window layer, windows, and more.

createEnemyWindow ()

Creates the enemy window.

createFadeSprite ()

フェード用のスプライトを生成。

Inherited From:

createHelpWindow ()

Creates the help window.

createItemWindow ()

Creates the item window.

createLogWindow ()

Creates the log window.

createMessageWindow ()

Creates the message window on the battle scene.

createPartyCommandWindow ()

createScrollTextWindow ()

Creates the scroll text window.

createSkillWindow ()

Creates the skill window.

createSpriteset ()

Creates the spriteset within the battle scene. This includes sprites for actors, enemies, etc.

createStatusWindow ()

createWindowLayer ()

ウィンドウレイヤーWindowLayer を生成。

Inherited From:

detachReservation ()

キューから予約を削除。

Inherited From:

endCommandSelection ()

fadeOutAll ()

全ての映像と音声を、遅い速度でフェードアウト。

Inherited From:

fadeSpeed () → {Number}

フェード速度を返す。

Inherited From:
Returns:
Type
Number

initialize ()

オブジェクト生成時の初期化。

Overrides:

isActive () → {Boolean}

シーンがアクティブか。

Inherited From:
Returns:
Type
Boolean

isAnyInputWindowActive () → {Boolean}

Returns:
Type
Boolean

isBusy () → {Boolean}

フェード動作中か。

Inherited From:
Returns:
Type
Boolean

isReady () → {Boolean}

シーンの準備ができているか。

Inherited From:
Returns:
Type
Boolean

needsSlowFadeOut () → {Boolean}

Returns true if the battle needs a slow fade out.

Returns:
Type
Boolean

onActorCancel ()

onActorOk ()

onEnemyCancel ()

onEnemyOk ()

Handler for when an enemy is selected.

onItemCancel ()

onItemOk ()

onSelectAction ()

onSkillCancel ()

onSkillOk ()

Handler for when a skill is selected.

popScene ()

シーンを引き出す(pop)。

Inherited From:

refreshStatus ()

removeChild (child) → {Object}

[super] 子オブジェクトを取り除く。

Parameters:
Name Type Description
child Object 取り除くオブジェクト
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

removeChildAt (index) → {Object}

[super] 指定位置にある子オブジェクトを取り除く。

Parameters:
Name Type Description
index Number 取り除く位置
Inherited From:
Returns:

取り除かれたオブジェクト

Type
Object

selectActorSelection ()

selectEnemySelection ()

selectNextCommand ()

Selects the next command in the battle scene.

selectPreviousCommand ()

Selects the previous command in the battle scene.

slowFadeSpeed () → {Number}

遅いフェード速度を返す。

Inherited From:
Returns:

Return the fade speed

Type
Number

start ()

Overrides:

startActorCommandSelection ()

startFadeIn (duration opt, white opt)

フェードインの要求。

Parameters:
Name Type Attributes Default Description
duration Number 30 フェードインにかける時間
white Boolean false 白で[フェード]するか(falseだと黒)
Inherited From:

startFadeOut (duration opt, white opt)

フェードアウトの要求。

Parameters:
Name Type Attributes Default Description
duration Number 30 フェードアウトにかける時間
white Boolean false 白で[フェード]するか(falseだと黒)
Inherited From:

startPartyCommandSelection ()

stop ()

Stops the battle scene.

Overrides:

terminate ()

Overrides:

update ()

Overrides:

updateBattleProcess ()

updateChildren ()

子オブジェクトのアップデート。

Inherited From:

updateFade ()

フェードのアップデート。

Inherited From:

updateStatusWindow ()

Updates the status window on the battle scene.

updateWindowPositions ()

Updates the position of the battle scene windows.


Documentation generated by JSDoc 3.5.5

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  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
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  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
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  • Class: Vehicle
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  • Class: Tileset
  • Class: Trait
  • Class: Troop
  • Class: UsableItem
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  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
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  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
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  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
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  • Class: Scene_Load
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  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
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  • Class: Scene_Save
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  • Class: Sprite_StateIcon
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  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
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  • Class: TilingSprite
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  • Class: Window_ActorCommand
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  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
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  • Class: Window_EquipItem
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