このページをGitHubで編集する

Class: TouchInput

The static class that handles input data from the mouse and touchscreen.

関連クラス: Input, Sprite_Destination

Properties:

Name Type Description
keyRepeatWait Number [static] The wait time of the pseudo key repeat in frames.
keyRepeatInterval Number [static] The interval of the pseudo key repeat in frames.
wheelX Number [static][read-only] The horizontal scroll amount.
wheelY Number [static][read-only] The vertical scroll amount.
x Number [static][read-only] The x coordinate on the canvas area of the latest touch event.
y Number [static][read-only] The y coordinate on the canvas area of the latest touch event.
date Number [static][read-only] The time of the last input in milliseconds.
_mousePressed Boolean [static]
_screenPressed Boolean [static]
_pressedTime Number [static]
_events MV.TouchInputEvents [static]
_triggered Boolean [static]
_cancelled Boolean [static]
_moved Boolean [static]
_released Boolean [static]
_wheelX Number [static]
_wheelY Number [static]
_x Number [static]
_y Number [static]
_date Number [static]

Methods

(static) _onCancel (x, y)

Parameters:
Name Type Description
x Number  
y Number  

(static) _onLeftButtonDown (event)

Parameters:
Name Type Description
event MouseEvent  

(static) _onMiddleButtonDown (event)

Parameters:
Name Type Description
event MouseEvent  

(static) _onMouseDown (event)

Parameters:
Name Type Description
event MouseEvent  

(static) _onMouseMove (event)

Parameters:
Name Type Description
event MouseEvent  

(static) _onMouseUp (event)

Parameters:
Name Type Description
event MouseEvent  

(static) _onMove (x, y)

Parameters:
Name Type Description
x Number  
y Number  

(static) _onPointerDown (event)

Parameters:
Name Type Description
event PointerEvent  

(static) _onRelease (x, y)

Parameters:
Name Type Description
x Number  
y Number  

(static) _onRightButtonDown (event)

Parameters:
Name Type Description
event MouseEvent  

(static) _onTouchCancel (event)

Parameters:
Name Type Description
event TouchEvent  

(static) _onTouchEnd (event)

Parameters:
Name Type Description
event TouchEvent  

(static) _onTouchMove (event)

Parameters:
Name Type Description
event TouchEvent  

(static) _onTouchStart (event)

Parameters:
Name Type Description
event TouchEvent  

(static) _onTrigger (x, y)

Parameters:
Name Type Description
x Number  
y Number  

(static) _onWheel (event)

Parameters:
Name Type Description
event WheelEvent  

(static) _setupEventHandlers ()

(static) clear ()

Clears all the touch data.

(static) initialize ()

Initializes the touch system.

(static) isCancelled () → {Boolean}

Checks whether the right mouse button is just pressed.

(static) isLongPressed () → {Boolean}

Checks whether the left mouse button or touchscreen is kept depressed.

(static) isMoved () → {Boolean}

Checks whether the mouse or a finger on the touchscreen is moved.

(static) isPressed () → {Boolean}

Checks whether the mouse button or touchscreen is currently pressed down.

(static) isReleased () → {Boolean}

Checks whether the left mouse button or touchscreen is released.

(static) isRepeated () → {Boolean}

Checks whether the left mouse button or touchscreen is just pressed or a pseudo key repeat occurred.

(static) isTriggered () → {Boolean}

Checks whether the left mouse button or touchscreen is just pressed.

(static) update ()

Updates the touch data.

Menu

  • RPG ツクール MV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: MV.AudioParameters
  • Class: MV.BattleLogMethod
  • Class: MV.BattleRewards
  • Class: MV.BattlerAnimation
  • Class: MV.Color
  • Class: MV.CommandItem
  • Class: MV.ConfigData
  • Class: MV.CssColor
  • Class: MV.DatabaseFile
  • Class: MV.Matrix
  • Class: MV.Motion
  • Class: MV.PluginSettings
  • Class: MV.SaveContents
  • Class: MV.SaveFileInfo
  • Class: MV.TextState
  • Class: MV.Tone
  • Class: MV.TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Renderer
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: RPG.Actor
  • Class: RPG.Animation.Timing
  • Class: RPG.Animation
  • Class: RPG.Armor
  • Class: RPG.AudioFile
  • Class: RPG.BaseItem
  • Class: RPG.BattleEventPage.Conditions
  • Class: RPG.BattleEventPage
  • Class: RPG.Class.Learning
  • Class: RPG.Class
  • Class: RPG.CommonEvent
  • Class: RPG.Damage
  • Class: RPG.Effect
  • Class: RPG.Enemy.Action
  • Class: RPG.Enemy.DropItem
  • Class: RPG.Enemy
  • Class: RPG.EquipItem
  • Class: RPG.Event
  • Class: RPG.EventCommand
  • Class: RPG.EventPage.Conditions
  • Class: RPG.EventPage.Image
  • Class: RPG.EventPage
  • Class: RPG.Item
  • Class: RPG.Map.Encounter
  • Class: RPG.Map
  • Class: RPG.MapInfo
  • Class: RPG.MetaData
  • Class: RPG.MoveCommand
  • Class: RPG.MoveRoute
  • Class: RPG.Skill
  • Class: RPG.State
  • Class: RPG.System.AttackMotion
  • Class: RPG.System.Terms
  • Class: RPG.System.TestBattler
  • Class: RPG.System.Vehicle
  • Class: RPG.System
  • Class: RPG.Tileset
  • Class: RPG.Trait
  • Class: RPG.Troop.Member
  • Class: RPG.Troop
  • Class: RPG.UsableItem
  • Class: RPG.Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
  • Global
  • クラスツリー