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Class: Window_Selectable

(abstract) Window_Selectable (x, y, width, height)

(abstract) new Window_Selectable (x, y, width, height)

コマンドカーソルの移動やスクロールを行うウィンドウオブジェクト。
Window_BattleEnemy, Window_BattleLog, Window_DebugEdit, Window_DebugRange, Window_EquipSlot, Window_NameInput, Window_NumberInput, Window_SavefileList, Window_ShopBuy, Window_ShopNumber, Window_Status および Window_BattleStatus, Window_MenuStatus, Window_SkillList および Window_ItemList および Window_Command のスーパークラス。

Parameters:
Name Type Description
x Number ウィンドウ x座標(ピクセル)
y Number ウィンドウ y座標(ピクセル)
width Number ウィンドウ幅(ピクセル)
height Number ウィンドウ高さ(ピクセル)
Properties:
Name Type Description
_index Number this is used to select items from the list within the window.
_cursorFixed Boolean The boolean property that determines if the cursor is fixed(locked to a position).
_cursorAll Boolean  
_stayCount Number  
_helpWindow *  
_handlers Object  
_touching Boolean  
_scrollX Number  
_scrollY Number  

Extends

Methods

activate ()

[super]ウィンドウをアクティブにする。

Overrides:

actorName (actorIndex) → {String}

[super]指定された番号の[アクター]の名前を返す。

Parameters:
Name Type Description
actorIndex Number アクターの番号(1から始まる)
Inherited From:
Returns:
Type
String

addChild (child) → {Object}

[super] コンテナに子オブジェクトを追加し、追加されたオブジェクトを返す。

Parameters:
Name Type Description
child PIXI.DisplayObject 追加するオブジェクト
Inherited From:
Returns:
Type
Object

addChildAt (child, index) → {Object}

[super] コンテナの指定位置に子オブジェクトを追加し、追加されたオブジェクトを返す。

Parameters:
Name Type Description
child PIXI.DisplayObject 追加するオブジェクト
index Number 追加位置
Inherited From:
Returns:
Type
Object

addChildToBack (child) → {Object}

[super] 背景とコンテンツの間に子オブジェクトを追加し、追加されたオブジェクトを返す。

Parameters:
Name Type Description
child PIXI.DisplayObject 追加するオブジェクト
Inherited From:
Returns:
Type
Object

bottomRow () → {Number}

行数を返す。

Returns:
Type
Number

calcTextHeight (textState, all) → {Number}

[super] 指定したテキストの表示時の高さ(ピクセル)を計算して返す。

Parameters:
Name Type Description
textState MV.TextState 計算するテキストの情報
all Boolean 複数行を加算するか
Inherited From:
Returns:
Type
Number

callCancelHandler ()

キャンセルのハンドラを呼ぶ。

callHandler (symbol)

指定したハンドラを呼ぶ。

Parameters:

| Name | Type | Description | | — | — | — | | symbol | String | ハンドラ名 |

callOkHandler ()

OKのハンドラを呼ぶ。

callUpdateHelp ()

ヘルプのアップデートを呼ぶ。

canvasToLocalX (x) → {Number}

[super] 指定したCanvas の x座標を、ゲーム画面のローカルx座標に変換して返す。

Parameters:
Name Type Description
x Number Canvas の x座標
Inherited From:
Returns:
Type
Number

canvasToLocalY (y) → {Number}

[super] 指定したCanvas の y座標を、ゲーム画面のローカルy座標に変換して返す。

Parameters:
Name Type Description
y Number Canvas の y座標
Inherited From:
Returns:
Type
Number

changePaintOpacity (enabled)

[super] 背景を不透明にするか。

Parameters:
Name Type Description
enabled Boolean true: 不透明(255), false: 半透明(160)
Inherited From:

changeTextColor (color)

[super] 文字の色を設定。

Parameters:
Name Type Description
color String 色(CSS形式)
Inherited From:

clearItem (index)

指定した番号の項目を削除。

Parameters:
Name Type Description
index Number 項目番号

close ()

[super] ウィンドウを閉じる。

Inherited From:

contentsHeight () → {Number}

[super] ウィンドウに含まれるコンテンツの高さを返す。

Inherited From:
Returns:
Type
Number

contentsWidth () → {Number}

[super] ウィンドウに含まれるコンテンツの幅を返す。

Inherited From:
Returns:
Type
Number

convertEscapeCharacters (text) → {String}

[super] エスケープ文字を変換して返す。

Parameters:
Name Type Description
text String 変換元の文字列
Inherited From:
Returns:
Type
String

createContents ()

Creates the contents of the window; this is the area of the window which text is drawn to.

Inherited From:

crisisColor () → {String}

Returns the crisis color as a css color string.

Inherited From:
Returns:
Type
String

cursorAll () → {Boolean}

項目を全選択しているか。

Returns:
Type
Boolean

cursorDown (wrap)

カーソルを下に移動。

Parameters:
Name Type Description
wrap Boolean リストの前後をつなぐか

cursorFixed () → {Boolean}

カーソルが固定されているか。

Returns:
Type
Boolean

cursorLeft (wrap)

カーソルを左に移動。

Parameters:
Name Type Description
wrap Boolean リストの前後をつなぐか

cursorPagedown ()

カーソルを次ページに移動。

cursorPageup ()

カーソルを前ページに移動。

cursorRight (wrap)

カーソルを右に移動。

Parameters:
Name Type Description
wrap Boolean リストの前後をつなぐか

cursorUp (wrap)

カーソルを上に移動。

Parameters:
Name Type Description
wrap Boolean リストの前後をつなぐか

deactivate ()

非アクティブにする。

Overrides:

deathColor () → {String}

Returns the death color as a css color string.

Inherited From:
Returns:
Type
String

deselect ()

全項目を非選択。

dimColor1 () → {String}

Color 1 of the dimmer sprite bitmap. for the gradient.

Inherited From:
Returns:
Type
String

dimColor2 () → {String}

Color 2 of the dimmer sprite bitmap for the gradient.

Inherited From:
Returns:
Type
String

drawActorCharacter (actor, x, y)

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
Inherited From:

drawActorClass (actor, x, y, width)

Draws the actor class at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorFace (actor, x, y, width, height)

Draws the actor face at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
height Number  
Inherited From:

drawActorHp (actor, x, y, width)

Draws the actor hp at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorIcons (actor, x, y, width)

Draws the actor icons at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorLevel (actor, x, y)

Draws the actor level at the specified x and y coordinates.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
Inherited From:

drawActorMp (actor, x, y, width)

Draws the actor mp at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorName (actor, x, y, width)

Draws the actor name at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorNickname (actor, x, y, width)

Draws the actor nickname at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorSimpleStatus (actor, x, y, width)

Draws a simple status for the game actor passed into the method at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawActorTp (actor, x, y, width)

Draws the actor tp at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
actor Game_Actor  
x Number  
y Number  
width Number  
Inherited From:

drawAllItems ()

全[アイテム]を描画。

drawCharacter (characterName, characterIndex, x, y)

Draws a character (map sprites) at the specified x and y coordinate. CharacterName refers to character spritesheet, and characterIndex refers to the characterIndex on the spritesheet.

Parameters:
Name Type Description
characterName String  
characterIndex Number  
x Number  
y Number  
Inherited From:

drawCurrencyValue (value, unit, x, y, width)

Draws the currency value given at the specified x and y coordinates within the width given. Useful if you want to write your own custom currency value.

Parameters:
Name Type Description
value Number  
unit String  
x Number  
y Number  
width Number  
Inherited From:

drawCurrentAndMax (current, max, x, y, width, color1, color2)

Draws the current and max number at the specified x and y coordinate within the given width. Color1 represents the current number and color2 represents the max number when the text is drawn.

Parameters:
Name Type Description
current Number  
max Number  
x Number  
y Number  
width Number  
color1 String  
color2 String  
Inherited From:

drawFace (faceName, faceIndex, x, y, width opt, height opt)

Parameters:
Name Type Attributes Description
faceName String    
faceIndex Number    
x Number    
y Number    
width Number  
height Number  
Inherited From:

drawGauge (x, y, width, rate, color1, color2)

Draws a gauge at the specified x and y coordinates within the given width. Color1 and Color2 represent the gradient as css color strings of the gauge.

Parameters:
Name Type Description
x Number  
y Number  
width Number  
rate Number  
color1 String  
color2 String  
Inherited From:

drawIcon (iconIndex, x, y)

Draws an icon given the specified iconIndex at the specified x and y coordinates. The Width and Height of the icon is based on the _iconWidth and _iconHeight properties.

Parameters:
Name Type Description
iconIndex Number  
x Number  
y Number  
Inherited From:

drawItem (index)

指定番号の[アイテム]を描画。

Parameters:
Name Type Description
index Number アイテム番号

drawItemName (item, x, y, width)

Draws the item name at the specified x and y coordinates within the given width.

Parameters:
Name Type Description
item RPG.BaseItem  
x Number  
y Number  
width Number  
Inherited From:

drawText (text, x, y, maxWidth, align)

Given text or a number, draws the content to the window’s contents layer at the specified x and y coordinate within the max width. The text content can also be aligned with the align property. The possible alignments are: “left”, “center”, “right”.

Parameters:
Name Type Description  
text string number  
x Number    
y Number    
maxWidth Number    
align String    
Inherited From:

drawTextEx (text, x, y) → {Number}

Draws text with text codes included; this will draw icons, increase text height, and more.

Parameters:
Name Type Description
text String  
x Number  
y Number  
Inherited From:
Returns:
Type
Number

ensureCursorVisible ()

選択カーソルを表示。

fittingHeight (numLines) → {Number}

Returns the fitting height given a number of lines based on the line height plus standard padding of the window. Default formula: numLines * lineHeight + standardPadding * 2

Parameters:
Name Type Description
numLines Number  
Inherited From:
Returns:
Type
Number

gaugeBackColor () → {String}

Returns the gauage back color as a css color string.

Inherited From:
Returns:
Type
String

hide ()

Hides the window, making it invisible; the window is not closed when hidden.

Inherited From:

hideBackgroundDimmer ()

Hides the background dimmer sprite.

Inherited From:

hideHelpWindow ()

ヘルプウィンドウを非表示。

hitTest (x, y) → {Number}

指定座標が項目の範囲に含まれるか上から判定を行い、最初に適合した項目番号を返す。

Parameters:
Name Type Description
x Number x座標(ピクセル)
y Number y座標(ピクセル)
Returns:
Type
Number

hpColor (actor) → {String}

Returns the hp color as a css string.

Parameters:
Name Type Description
actor Game_Actor  
Inherited From:
Returns:
Type
String

hpGaugeColor1 () → {String}

Returns the hp gauge color 1 as a css color string.

Inherited From:
Returns:
Type
String

hpGaugeColor2 () → {String}

Returns the hp gauge color 2 as a css color string.

Inherited From:
Returns:
Type
String

index () → {Number}

選択中の項目の番号を返す。

Returns:
Type
Number

initialize (x, y, width, height)

オブジェクト生成時の初期化。

Parameters:
Name Type Description
x Number  
y Number  
width Number  
height Number  
Overrides:

isCancelEnabled () → {Boolean}

キャンセルが可能か。

Returns:
Type
Boolean

isCancelTriggered () → {Boolean}

キャンセルが起動されたか。

Returns:
Type
Boolean

isClosed ()

Returns true if the window is completely closed (openness == 0).

Inherited From:

isClosing () → {Boolean}

Returns true if the window is currently closing.

Inherited From:
Returns:
Type
Boolean

isContentsArea (x, y) → {Boolean}

指定座標がコンテンツの範囲内か。

Parameters:
Name Type Description
x Number x座標(ピクセル)
y Number y座標(ピクセル)
Returns:
Type
Boolean

isCurrentItemEnabled () → {Boolean}

選択中の項目が利用可能か。

Returns:
Type
Boolean

isCursorMovable () → {Boolean}

カーソルが動かせるか。

Returns:
Type
Boolean

isCursorVisible () → {Boolean}

カーソルが表示中か。

Returns:
Type
Boolean

isHandled (symbol) → {Boolean}

指定されたハンドラが利用可能か。

Parameters:
Name Type Description
symbol String ハンドラ名
Returns:
Type
Boolean

isHorizontal () → {Boolean}

縦一列のコマンド並びか。

Returns:
Type
Boolean

isOkEnabled () → {Boolean}

OKが可能か。

Returns:
Type
Boolean

isOkTriggered () → {Boolean}

OKが起動されたか。

Returns:
Type
Boolean

isOpen ()

Returns true if the window is completely open (openness == 255).

Inherited From:

isOpenAndActive () → {Boolean}

ウィンドウが開いてアクティブか。

Returns:
Type
Boolean

isOpening () → {Boolean}

Returns true if the window is currently opening.

Inherited From:
Returns:
Type
Boolean

isTouchedInsideFrame () → {Boolean}

枠の内側をタッチされたか。

Returns:
Type
Boolean

isTouchOkEnabled () → {Boolean}

タッチ入力によるOKが可能か。

Returns:
Type
Boolean

itemHeight () → {Number}

項目の高さ(ピクセル)を返す。

Returns:
Type
Number

itemRect (index) → {Rectangle}

指定された項目の矩形範囲を返す。

Parameters:
Name Type Description
index Number 項目番号
Returns:
Type
Rectangle

itemRectForText (index) → {Rectangle}

指定された項目の文字列用の矩形範囲を返す。

Parameters:
Name Type Description
index Number 項目番号
Returns:
Type
Rectangle

itemWidth () → {Number}

項目の幅(ピクセル)を返す。

Returns:
Type
Number

lineHeight () → {Number}

行の高さ(ピクセル)を返す。default: 36

Inherited From:
Returns:
Type
Number

loadWindowskin ()

Loads the window skin from the img/system directory.

Inherited From:

makeFontBigger ()

Makes the font bigger by a value of 12.

Inherited From:

makeFontSmaller ()

Makes the font smaller by a value of 12.

Inherited From:

maxCols () → {Number}

ウィンドウが持つ最大列(カラム)数を返す。

Returns:
Type
Number

maxItems () → {Number}

ウィンドウが持つ最大項目数を返す。

Returns:
Type
Number

maxPageItems () → {Number}

ページが持つ最大項目数を返す。

Returns:
Type
Number

maxPageRows () → {Number}

ページが持つ最大行(ロー)数を返す。

Returns:
Type
Number

maxRows () → {Number}

ウィンドウが持つ最大行(ロー)数を返す。

Returns:
Type
Number

maxTopRow () → {Number}

最後の最上部の行(ロー)数を返す。

Returns:
Type
Number

move (x, y, width, height)

Sets the x, y, width, and height all at once.

Parameters:
Name Type Description
x Number The x coordinate of the window
y Number The y coordinate of the window
width Number The width of the window
height Number The height of the window
Inherited From:

mpColor (actor) → {String}

Returns the mp color as a css color string.

Parameters:
Name Type Description
actor Game_Actor  
Inherited From:
Returns:
Type
String

mpCostColor () → {String}

Returns the mp cost color as a css color string.

Inherited From:
Returns:
Type
String

mpGaugeColor1 () → {String}

Returns the mp gauge color 1 as a css color string.

Inherited From:
Returns:
Type
String

mpGaugeColor2 () → {String}

Returns the mp gauge color 2 as a css color string.

Inherited From:
Returns:
Type
String

normalColor () → {String}

Returns the normal color as a css color string.

Inherited From:
Returns:
Type
String

obtainEscapeCode (textState)

Parameters:
Name Type Description
textState MV.TextState  
Inherited From:

obtainEscapeParam (textState) → {number|string}

Obtains the escape parameters from text codes in the text state when drawTextEx is used to draw text.

Parameters:
Name Type Description
textState MV.TextState  
Inherited From:
Returns:
Type
number | string

onTouch (triggered)

タッチの処理。

Parameters:
Name Type Description
triggered Boolean  

open ()

Opens the window.

Inherited From:

paramchangeTextColor (change)

Changes the text color based on the powerUpColor, powerDownColor and normal color. powerUpColor is any number greater than 0, powerDownColor is any color less than 0, otherwise normal color is returned.

Parameters:
Name Type Description
change Number  
Inherited From:

partyMemberName (partyMemberIndex) → {String}

Returns a party member name given an index; the index starts from 1.

Parameters:
Name Type Description
partyMemberIndex Number  
Inherited From:
Returns:
Type
String

pendingColor () → {String}

Returns the pending color as a css color string.

Inherited From:
Returns:
Type
String

playBuzzerSound ()

入力が不正だった場合の音を再生。

playOkSound ()

入力が受領された場合の音を再生。

powerDownColor () → {String}

Returns the power down color as a css color string.

Inherited From:
Returns:
Type
String

powerUpColor () → {String}

Returns the power up color as a css color string.

Inherited From:
Returns:
Type
String

processCancel ()

キャンセルを処理。

processCharacter (textState)

Process each character in the text when drawTextEx is used to draw text.

Parameters:
Name Type Description
textState MV.TextState  
Inherited From:

processCursorMove ()

カーソルの移動を処理。

processDrawIcon (iconIndex, textState)

Processes drawing an icon when drawTextEx is used for drawing text.

Parameters:
Name Type Description
iconIndex Number  
textState MV.TextState  
Inherited From:

processEscapeCharacter (code, textState)

Processes escape characters when drawTextEx is used for drawing text.

Parameters:
Name Type Description
code String  
textState MV.TextState  
Inherited From:

processHandling ()

追加されたハンドラの処理。

processNewLine (textState)

Processes new line when drawTextEx is used to draw text.

Parameters:
Name Type Description
textState MV.TextState  
Inherited From:

processNewPage (textState)

Processes new page when drawTexttEx is used to draw text.

Parameters:
Name Type Description
textState MV.TextState  
Inherited From:

processNormalCharacter (textState)

Processes the normal characters in the text when drawTextEx is used to draw text. Normal characters are letters and numbers.

Parameters:
Name Type Description
textState MV.TextState  
Inherited From:

processOk ()

OKの処理。

processPagedown ()

ページダウンの処理。

processPageup ()

ページアップの処理。

processTouch ()

タッチ入力の処理。

processWheel ()

ホイール入力の処理。

redrawCurrentItem ()

現在の項目の再描画。

redrawItem (index)

指定した番号の項目の再描画。

Parameters:
Name Type Description
index Number 項目番号

refresh ()

コンテンツの再描画。

refreshDimmerBitmap ()

Refreshes the bitmap attached to the dimmer sprite based on the window dimensions.

Inherited From:

removeChild (child) → {Object}

[super] Removes a child to the container.

Parameters:
Name Type Description
child Object The child to remove
Inherited From:
Returns:
Type
Object

removeChildAt (index) → {Object}

[super] Removes a child from the specified index position.

Parameters:
Name Type Description
index Number The index to get the child from
Inherited From:
Returns:
Type
Object

reselect ()

項目の再選択。

reserveFaceImages ()

Reverses the face images of the game party members.

Inherited From:

resetFontSettings ()

Resets the font settings of the window back to the default.

Inherited From:

resetScroll ()

スクロールを初期化。

resetTextColor ()

Resets the text color of the window back to the default.

Inherited From:

row () → {Number}

現在の行(ロー)数を返す。

Returns:
Type
Number

scrollDown ()

下にスクロール。

scrollUp ()

上にスクロール。

select (index)

指定した番号の項目を選択。

Parameters:
Name Type Description
index Number 項目番号

setBackgroundType (type)

Sets the background type of the window. 0 is 255 window opacity (standard). 1 is the window with background dimmer. Any other number changes the opacity to 0.

Parameters:
Name Type Description
type Number  
Inherited From:

setBottomRow (row)

下の行(ロー)を設定。

Parameters:
Name Type Description
row Number 行番号

setCursorAll (cursorAll)

全項目選択の状態を設定。

Parameters:
Name Type Description
cursorAll Boolean 全選択か

setCursorFixed (cursorFixed)

カーソルの固定状態を設定。

Sets the _cursorFixed property of the window.

Parameters:
Name Type Description
cursorFixed Boolean カーソル固定か

setCursorRect (x, y, width, height)

Sets the position of the command cursor.

Parameters:
Name Type Description
x Number The x coordinate of the cursor
y Number The y coordinate of the cursor
width Number The width of the cursor
height Number The height of the cursor
Inherited From:

setHandler (symbol, method)

ハンドラを設定。

Parameters:
Name Type Description
symbol String ハンドラ名
method Function ハンドラ関数

setHelpWindow (helpWindow)

ヘルプウィンドウを設定。

Parameters:
Name Type Description
helpWindow Window_Help ヘルプウィンドウ

setHelpWindowItem (item)

ヘルプウィンドウの項目を設定。

Parameters:
Name Type Description
item * 設定する項目

setTone (r, g, b)

Changes the color of the background.

Parameters:
Name Type Description
r Number The red value in the range (-255, 255)
g Number The green value in the range (-255, 255)
b Number The blue value in the range (-255, 255)
Inherited From:

setTopRow (row)

上の行(ロー)を設定。

Parameters:
Name Type Description
row Number 行番号

show ()

Shows the window, making it visible.

Inherited From:

showBackgroundDimmer ()

Shows the background dimmer sprite.

Inherited From:

showHelpWindow ()

ヘルプウィンドウを表示。

spacing () → {Number}

空白の量(ピクセル)を返す。

Returns:
Type
Number

standardBackOpacity () → {Number}

Returns the standard back opacity of the window; this is the opacity of the area behind the window’s text content. Default is 192.

Inherited From:
Returns:
Type
Number

standardFontFace () → {String}

Returns the standard font face of the game based on what language the game is in.

Inherited From:
Returns:
Type
String

standardFontSize () → {Number}

Returns the standard font size of the text in window; default is 28.

Inherited From:
Returns:
Type
Number

standardPadding () → {Number}

Returns the standard padding of the window; default is 18.

Inherited From:
Returns:
Type
Number

systemColor () → {String}

Returns the system color as a css color string.

Inherited From:
Returns:
Type
String

textColor (n) → {*}

Returns a text color given a numbered index as a css color string; this index maps directly to the img/system/window.png colors by default.

Parameters:
Name Type Description
n Number  
Inherited From:
Returns:
Type
*

textPadding () → {Number}

Returns the text padding of the window; default is 6.

Inherited From:
Returns:
Type
Number

textWidth (text) → {Number}

Calculates the width of a text string and returns a number.

Parameters:
Name Type Description
text String  
Inherited From:
Returns:
Type
Number

topIndex () → {Number}

スクロールリストの上にある項目の番号を返す。

Returns:
Type
Number

topRow () → {Number}

上の行(ロー)の番号を返す。

Returns:
Type
Number

tpColor (actor) → {String}

Returns the tp color as a css color string.

Parameters:
Name Type Description
actor Game_Actor  
Inherited From:
Returns:
Type
String

tpCostColor () → {String}

Returns the tp cost color as a css color string.

Inherited From:
Returns:
Type
String

tpGaugeColor1 () → {String}

Returns the tp gauge color 1 as a css color string.

Inherited From:
Returns:
Type
String

tpGaugeColor2 () → {String}

Returns tp gauge color 2 as a css color string.

Inherited From:
Returns:
Type
String

translucentOpacity () → {Number}

Returns the translucentOpacity for the window; The default is 160.

Inherited From:
Returns:
Type
Number

update ()

Overrides:

updateArrows ()

スクロールアローをアップデート。

updateBackgroundDimmer ()

Updates the background dimmer sprite opacity based on the openness of the window.

Inherited From:

updateBackOpacity () → {Number}

Returns the inner content width of the window.

Inherited From:
Returns:
Type
Number

updateClose ()

Updates the openness of the window when the _closing property is set to true. Openness is decreased.

Inherited From:

updateCursor ()

カーソルをアップデート。

updateHelp ()

ヘルプウィンドウをアップデート。

updateInputData ()

入力データをアップデート。

updateOpen ()

Updates the openness of the window when the _opening property is set to true. Openness is increased.

Inherited From:

updatePadding ()

Updates the window padding based on the standardPadding method.

Inherited From:

updateTone ()

Updates the tone of the window based on the game system window tone defined in the database.

Inherited From:


Documentation generated by JSDoc 3.5.5

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  • RPGツクールMV JavaScript 非公式リファレンス
  • Class: Array
  • Class: AudioManager
  • Class: BattleManager
  • Class: Bitmap
  • Class: CacheEntry
  • Class: CacheMap
  • Class: ConfigManager
  • Class: DataManager
  • Class: Decrypter
  • Class: Game_Action
  • Class: Game_ActionResult
  • Class: Game_Actor
  • Class: Game_Actors
  • Class: Game_Battler
  • Class: Game_BattlerBase
  • Class: Game_Character
  • Class: Game_CharacterBase
  • Class: Game_CommonEvent
  • Class: Game_Enemy
  • Class: Game_Event
  • Class: Game_Follower
  • Class: Game_Followers
  • Class: Game_Interpreter
  • Class: Game_Item
  • Class: Game_Map
  • Class: Game_Message
  • Class: Game_Party
  • Class: Game_Picture
  • Class: Game_Player
  • Class: Game_Screen
  • Class: Game_SelfSwitches
  • Class: Game_Switches
  • Class: Game_System
  • Class: Game_Temp
  • Class: Game_Timer
  • Class: Game_Troop
  • Class: Game_Unit
  • Class: Game_Variables
  • Class: Game_Vehicle
  • Class: Graphics
  • Class: Html5Audio
  • Class: ImageCache
  • Class: ImageManager
  • Class: Input
  • Class: JsonEx
  • Class: AudioParameters
  • Class: BattleLogMethod
  • Class: BattleRewards
  • Class: BattlerAnimation
  • Class: CommandItem
  • Class: ConfigData
  • Class: DatabaseFile
  • Class: Matrix
  • Class: Motion
  • Class: PluginSettings
  • Class: SaveContents
  • Class: SaveFileInfo
  • Class: TextState
  • Class: TouchInputEvents
  • Namespace: MV
  • Class: Math
  • Class: Number
  • Class: PIXI.Container
  • Class: PIXI.DisplayObject
  • Class: PIXI.Graphics
  • Class: PIXI.Sprite
  • Class: PluginManager
  • Class: Point
  • Class: Actor
  • Class: Timing
  • Class: Animation
  • Class: Armor
  • Class: AudioFile
  • Class: BaseItem
  • Class: Conditions
  • Class: BattleEventPage
  • Class: Learning
  • Class: Class
  • Class: CommonEvent
  • Class: Damage
  • Class: Effect
  • Class: Action
  • Class: DropItem
  • Class: Enemy
  • Class: EquipItem
  • Class: Event
  • Class: EventCommand
  • Class: Conditions
  • Class: Image
  • Class: EventPage
  • Class: Item
  • Class: Encounter
  • Class: Map
  • Class: MapInfo
  • Class: MetaData
  • Class: MoveCommand
  • Class: MoveRoute
  • Class: Skill
  • Class: State
  • Class: AttackMotion
  • Class: Terms
  • Class: TestBattler
  • Class: Vehicle
  • Class: System
  • Class: Tileset
  • Class: Trait
  • Class: Troop
  • Class: UsableItem
  • Class: Weapon
  • Namespace: RPG
  • Class: Rectangle
  • Class: RequestQueue
  • Class: ResourceHandler
  • Class: SceneManager
  • Class: Scene_Base
  • Class: Scene_Battle
  • Class: Scene_Boot
  • Class: Scene_Debug
  • Class: Scene_Equip
  • Class: Scene_File
  • Class: Scene_GameEnd
  • Class: Scene_Gameover
  • Class: Scene_Item
  • Class: Scene_ItemBase
  • Class: Scene_Load
  • Class: Scene_Map
  • Class: Scene_Menu
  • Class: Scene_MenuBase
  • Class: Scene_Name
  • Class: Scene_Options
  • Class: Scene_Save
  • Class: Scene_Shop
  • Class: Scene_Skill
  • Class: Scene_Status
  • Class: Scene_Title
  • Class: ScreenSprite
  • Class: ShaderTilemap
  • Class: SoundManager
  • Class: Sprite
  • Class: Sprite_Actor
  • Class: Sprite_Animation
  • Class: Sprite_Balloon
  • Class: Sprite_Base
  • Class: Sprite_Battler
  • Class: Sprite_Button
  • Class: Sprite_Character
  • Class: Sprite_Damage
  • Class: Sprite_Destination
  • Class: Sprite_Enemy
  • Class: Sprite_Picture
  • Class: Sprite_StateIcon
  • Class: Sprite_StateOverlay
  • Class: Sprite_Timer
  • Class: Sprite_Weapon
  • Class: Spriteset_Base
  • Class: Spriteset_Battle
  • Class: Spriteset_Map
  • Class: Stage
  • Class: StorageManager
  • Class: String
  • Class: TextManager
  • Class: Tilemap
  • Class: TilingSprite
  • Class: ToneFilter
  • Class: ToneSprite
  • Class: TouchInput
  • Class: Member
  • Class: Utils
  • Class: Weather
  • Class: WebAudio
  • Class: Window
  • Class: WindowLayer
  • Class: Window_ActorCommand
  • Class: Window_Base
  • Class: Window_BattleActor
  • Class: Window_BattleEnemy
  • Class: Window_BattleItem
  • Class: Window_BattleLog
  • Class: Window_BattleSkill
  • Class: Window_BattleStatus
  • Class: Window_ChoiceList
  • Class: Window_Command
  • Class: Window_DebugEdit
  • Class: Window_DebugRange
  • Class: Window_EquipCommand
  • Class: Window_EquipItem
  • Class: Window_EquipSlot
  • Class: Window_EquipStatus
  • Class: Window_EventItem
  • Class: Window_GameEnd
  • Class: Window_Gold
  • Class: Window_Help
  • Class: Window_HorzCommand
  • Class: Window_ItemCategory
  • Class: Window_ItemList
  • Class: Window_MapName
  • Class: Window_MenuActor
  • Class: Window_MenuCommand
  • Class: Window_MenuStatus
  • Class: Window_Message
  • Class: Window_NameEdit
  • Class: Window_NameInput
  • Class: Window_NumberInput
  • Class: Window_Options
  • Class: Window_PartyCommand
  • Class: Window_SavefileList
  • Class: Window_ScrollText
  • Class: Window_Selectable
  • Class: Window_ShopBuy
  • Class: Window_ShopCommand
  • Class: Window_ShopNumber
  • Class: Window_ShopSell
  • Class: Window_ShopStatus
  • Class: Window_SkillList
  • Class: Window_SkillStatus
  • Class: Window_SkillType
  • Class: Window_Status
  • Class: Window_TitleCommand
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