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Class: Sprite_Battler

Extends: Sprite_Base

new Sprite_Battler (battler opt)

戦闘シーンで表示されるキャラ画像。

Parameters:

Name Type Attributes Description
battler Game_Battler <optional> バトラー

Sub Classes

Properties:

Name Type Description
_battler Game_Battler バトラー
_damages Array.<Sprite_Damage> ダメージポップアップ用
_homeX Number 基点の x 座標
_homeY Number 基点の y 座標
_offsetX Number x オフセット
_offsetY Number y オフセット
_targetOffsetX Number 対象の x オフセット
_targetOffsetY Number 対象の y オフセット
_movementDuration Number 移動の継続時間
_selectionEffectCount Number 選択エフェクトのカウント

Inherited From

PIXI.DisplayObject

PIXI.Container

PIXI.Sprite

Sprite

Sprite_Base

Methods

damageOffsetX () → {Number}

ダメージの x オフセットを返す。

damageOffsetY () → {Number}

ダメージの y オフセットを返す。

inHomePosition () → {Boolean}

基点にいるか。

initialize ()

Overrides:Sprite_Base

initMembers ()

メンバ変数を初期化。

isEffecting () → {Boolean}

効果が加わっているか(常に false)

isMoving () → {boolean}

移動中か。

onMoveEnd ()

移動が終わった時に呼ばれるハンドラ。

setBattler (battler)

バトラーを設定。

Parameters:
Name Type Description
battler Game_Battler バトラー

setHome (x, y)

基点を設定。

Parameters:
Name Type Description
x Number 基点の x 座標
y Number 基点の y 座標

setupAnimation ()

アニメーションの準備。

setupDamagePopup ()

ダメージポップアップの準備。

startMove (x, y, duration)

指定座標へ移動開始。

Parameters:
Name Type Description
x Number 対象 x 座標
y Number 対象 y 座標
duration Number 移動の継続時間

update ()

Overrides:Sprite_Base

updateAnimation ()

アニメーションのアップデート。

updateBitmap ()

画像のアップデート。

updateDamagePopup ()

ダメージポップアップのアップデート。

updateFrame ()

フレームのアップデート。

updateMain ()

主要なアップデート。

updateMove ()

移動のアップデート。

updatePosition ()

位置のアップデート。

updateSelectionEffect ()

選択エフェクトのアップデート。

updateVisibility ()

Overrides:Sprite_Base

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