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Class: Sprite_Battler

Sprite_Battler (battler opt)

new Sprite_Battler (battler opt)

The superclass of Sprite_Actor and Sprite_Enemy.

Parameters:
Name Type Attributes Description
battler Game_Battler  
Properties:
Name Type Description
_battler Game_Battler  
_damages Array.<Sprite_Damage>  
_homeX Number  
_homeY Number  
_offsetX Number  
_offsetY Number  
_targetOffsetX Number  
_targetOffsetY Number  
_movementDuration Number  
_selectionEffectCount Number  

Extends

Methods

_speedUpCustomBlendModes (renderer)

checks if we need to speed up custom blendmodes

Parameters:
Name Type Description
renderer    
Inherited From:

damageOffsetX () → {Number}

Returns:
Type
Number

damageOffsetY () → {Number}

Returns:
Type
Number

hide ()

Hides the sprite.

Inherited From:

inHomePosition () → {Boolean}

Returns true if the sprite battler is in the home position.

Returns:
Type
Boolean

initialize ()

オブジェクト生成時の初期化。

Overrides:

initMembers ()

isAnimationPlaying () → {boolean}

Returns true if an animation is currently playing.

Inherited From:
Returns:
Type
boolean

isEffecting () → {Boolean}

Returns false for sprite battler.

Returns:
Type
Boolean

isMoving () → {boolean}

Returns true if the sprite for the battler is moving.

Returns:
Type
boolean

onMoveEnd ()

Handler for when movement has ended.

setBattler (battler)

Sets the game battler of the sprite battler.

Parameters:
Name Type Description
battler Game_Battler  

setHome (x, y)

Sets the home position of the sprite battler to the given x and y coordinates.

Parameters:
Name Type Description
x Number  
y Number  

setupAnimation ()

Sets up animation on the sprite battler.

setupDamagePopup ()

Sets up damage popup on the sprite battler.

show ()

Shows the sprite.

Inherited From:

startAnimation (animation, mirror, delay)

Starts a new animation on the current sprite by assigning a new Sprite_Animation object to the sprite’s parent.

Parameters:
Name Type Description
animation RPG.Animation  
mirror Boolean  
delay Number  
Inherited From:

startMove (x, y, duration)

Parameters:
Name Type Description
x Number  
y Number  
duration Number  

update ()

Overrides:

updateAnimation ()

Updates the sprite battler animation.

updateAnimationSprites ()

Updates the animation sprites, cloning them; if the sprite is playing, pushes the sprites into animation sprites, otherwise the sprite is removed.

Inherited From:

updateBitmap ()

Updates the bitmap of the sprite battler.

updateDamagePopup ()

Updates the damage pop up for the sprite battler.

updateFrame ()

Updates the sprite battler’s current frame.

updateMain ()

Updates the main loop of the sprite battler.

updateMove ()

Updates movement on the sprite battler.

updatePosition ()

Updates the position of the sprite battler.

updateSelectionEffect ()

updateVisibility ()

Overrides:


Documentation generated by JSDoc 3.5.5

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