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Class: Sprite_Enemy

Extends: Sprite_Battler

new Sprite_Enemy (enemy opt)

データベース JSON データ オブジェクト
[敵キャラ] RPG.Enemy Game_Enemy

[敵キャラ]表示用のスプライトクラス

関連クラス: Spriteset_Battle, Game_Troop

Parameters:

Name Type Attributes Description
enemy Game_Enemy <optional> [敵キャラ]

Properties:

Name Type Description
_enemy Game_Enemy [敵キャラ]のデータ
_appeared Boolean 出現しているか
_battlerName String 画像ファイル名(拡張子を除く)
_battlerHue Number 色相(0〜360)
_effectType String エフェクトタイプ
_effectDuration Number エフェクト継続時間
_shake Number 揺れているか
_stateIconSprite Sprite_StateIcon ステートアイコン

Inherited From

PIXI.DisplayObject

PIXI.Container

PIXI.Sprite

Sprite

Sprite_Base

Sprite_Battler

Methods

createStateIconSprite ()

damageOffsetX () → {Number}

Overrides:Sprite_Battler

damageOffsetY () → {Number}

Overrides:Sprite_Battler

initialize (battler)

Overrides:Sprite_Battler

Parameters:
Name Type Description
battler Game_Enemy  

initMembers ()

Overrides:Sprite_Battler

initVisibility ()

表示状態を初期化。

isEffecting () → {Boolean}

Overrides:Sprite_Battler

loadBitmap (name, hue)

指定したビットマップ画像を読み込む。

Parameters:
Name Type Description
name String ファイル名(拡張子を含まない)
hue Number 色相(0〜360)

revertToNormal ()

状態を通常に戻す。

setBattler (battler)

Overrides:Sprite_Battler

setupEffect ()

エフェクトの準備。

startAppear ()

出現の開始。

点滅の開始。

startBossCollapse ()

[消滅エフェクト - ボス]開始。

startCollapse ()

[消滅エフェクト - 通常]開始。

startDisappear ()

消滅の開始。

startEffect (effectType)

指定したエフェクトの開始。

エフェクトタイプは ‘appear’, ‘disappear’, ‘whiten’, ‘blink’, ‘collapse’:, ‘bossCollapse’, ‘instantCollapse’

Parameters:
Name Type Description
effectType String エフェクトタイプ

startInstantCollapse ()

[消滅エフェクト - 瞬間消去]開始。

startWhiten ()

白く変化開始。

update ()

Overrides:Sprite_Battler

updateAppear ()

出現エフェクトをアップデート。

updateBitmap ()

Overrides:Sprite_Battler

点滅をアップデート。

updateBossCollapse ()

[消滅エフェクト - ボス]をアップデート。

updateCollapse ()

[消滅エフェクト - 通常]をアップデート。

updateDisappear ()

消滅エフェクトをアップデート。

updateEffect ()

エフェクトをアップデート。

updateFrame ()

Overrides:Sprite_Battler

updateInstantCollapse ()

[消滅エフェクト - 瞬間消去]をアップデート。

updatePosition ()

Overrides:updatePosition ()

updateStateSprite ()

ステートスプライトをアップデート。

updateWhiten ()

白エフェクトをアップデート。

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