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Class: Game_Vehicle

Extends: Game_Character

new Game_Vehicle ()

データベース JSON データ スプライト
[乗り物] RPG.System.Vehicle Sprite_Character

[乗り物]を定義したクラス。 大体の機能は Game_Player クラスから使える。

Properties:

Name Type Description
_type String [乗り物]の種類
_mapId Number マップ ID
_altitude Number 高度
_driving Boolean 運転中か
_bgm RPG.AudioFile [乗り物]用 BGM

Inherited From

Game_CharacterBase

Game_Character

Methods

canMove () → {Boolean}

[乗り物]を操作可能か。

getOff ()

[乗り物]から降りる。

getOn ()

[乗り物]へ乗る。

initialize (type)

Overrides: Game_Character

initMembers ()

Overrides: Game_Character

initMoveSpeed ()

移動速度の初期化。

isAirship () → {Boolean}

[飛行船]か。

isBoat () → {Boolean}

[小型船]か。

isHighest () → {Boolean}

最高高度か。

isLandOk (x, y, d) → {Boolean}

指定位置と向きで着陸可能か。

Parameters:
Name Type Description
x Number x 座標(タイル数)
y Number y 座標(タイル数)
d Number 向き(テンキー対応)

isLowest () → {Boolean}

着陸しているか(最低高度か)。

isMapPassable (x, y, d) → {Boolean}

Overrides: Game_CharacterBase

isShip () → {Boolean}

[大型船]か。

isTakeoffOk () → {Boolean}

離陸可能か。

loadSystemSettings ()

[システム]設定を読んで設定。

maxAltitude () → {Number}

最高高度(ピクセル)を返す。

playBgm ()

[乗り物]用の BGM を再生。

pos (x, y) → {Boolean}

Overrides: Game_CharacterBase

refresh ()

[乗り物]の更新。

resetDirection ()

[乗り物]の向きを(左向きに)リセット。

setBgm (bgm)

[乗り物]用の BGM の設定。

Parameters:
Name Type Description
bgm RPG.AudioFile  

setLocation (mapId, x, y)

指定マップ・位置に移動。

Parameters:
Name Type Description
mapId Number  
x Number タイル数
y Number タイル数

shadowOpacity () → {Number}

影の不透明度(0〜255)を返す。

shadowX () → {Number}

画面上の影の x 座標(ピクセル)を返す。

shadowY () → {Number|Number}

画面上の影の y 座標(ピクセル)を返す。

syncWithPlayer ()

プレイヤー位置に揃える。

update ()

Overrides: Game_CharacterBase

updateAirship ()

[飛行船]をアップデート。

updateAirshipAltitude ()

[飛行船]の高度をアップデート。

vehicle () → {RPG.System.Vehicle}

現在の[乗り物]情報オブジェクトを返す。

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